Пример #1
0
 void updateCamera()
 {
     Actor *actor = game_->findActor("wizard");
     if (actor) {
         PhysicsComponent *component = actor->getPhysicsComponent();
         if (component) {
             b2Body *bodyBody = component->findBody("body");
             if (bodyBody) {
                 b2Vec2 position = bodyBody->GetPosition();
                 cameraPosition_.x = position.x;
                 cameraPosition_.y = position.y;
             }
         }
     }
 }