Пример #1
0
	void PhysicsComponent::OnHierarchyChange()
	{
		// Clear out old data
		if(absoluteCShape != nullptr)
			delete absoluteCShape;

		absoluteMass = mass;

		if(children.size() == 0)
		{
			absoluteCOG = cog;
			absoluteCShape = cShape;
		}
		else
		{
			btCompoundShape* compAbsShape = new btCompoundShape();
			absoluteCShape = compAbsShape;
			compAbsShape->addChildShape(btTransform(), cShape);

			for(auto it = children.begin(); it != children.end(); ++it)
			{
				PhysicsComponent* curr = static_cast<PhysicsComponent*>(*it);
				compAbsShape->addChildShape(curr->getTransform(), curr->absoluteCShape);
				absoluteMass += curr->absoluteMass;
			}

			absoluteCOG.setValue(0.0f, 0.0f, 0.0f);
			absoluteCOG += cog * (mass / absoluteMass);

			for(auto it = children.begin(); it != children.end(); ++it)
			{
				PhysicsComponent* curr = static_cast<PhysicsComponent*>(*it);
				absoluteCOG += curr->cog
					* (curr->absoluteMass / absoluteMass);
			}
		}
		// Allow collision shape to be traced back to us
		absoluteCShape->setUserPointer(owner);

		// Only entities with no parents should have rigid bodies.
		if(parent == nullptr)
		{
			//TODO: Update body mass and possibly motionstate
			
			// If the body already exists, this entity was already a parent
			// beforehand.  We just need to update it's collision shape
			// with the new absolute shape.
			if(body != nullptr)
			{
				body->setCollisionShape(absoluteCShape);
				body->setMassProps(absoluteMass, btVector3());
			}
			// Otherwise we need to instantiate a new rigid body and register
			// it with the physics world.
			else
			{
				btRigidBody::btRigidBodyConstructionInfo ci(absoluteMass, nullptr,
					absoluteCShape);
				body = new btRigidBody(ci);

			}

			// Set new center of gravity
			btTransform comTrans;
			comTrans.setOrigin(absoluteCOG);
			body->setCenterOfMassTransform(comTrans);
		}
		// If the entitiy is no longer a parent, remove it from the world
		else if(body != nullptr)
		{
			physMan->GetWorld()->removeRigidBody(body);
			delete body;
			body = nullptr;
		}
		// There is no else. Child objects do not get their own rigid body
	}