void PhysicsComponent::OnAddSingleResult(btManifoldPoint& cp,int partId0,int index0,const btCollisionObjectWrapper* collidedObjWrap,int collidedObjPartId,int collidedObjIndex)
{
	const btCollisionObject* colObj = collidedObjWrap->getCollisionObject();
	PhysicsComponent* physComp = static_cast<PhysicsComponent*>(colObj->getUserPointer());
	if(physComp)
	{
		Entity* entOwner = physComp->GetOwner();
		//entOwner->OnHit();
	}
}