void PhysicsComponent::OnAddSingleResult(btManifoldPoint& cp,int partId0,int index0,const btCollisionObjectWrapper* collidedObjWrap,int collidedObjPartId,int collidedObjIndex) { const btCollisionObject* colObj = collidedObjWrap->getCollisionObject(); PhysicsComponent* physComp = static_cast<PhysicsComponent*>(colObj->getUserPointer()); if(physComp) { Entity* entOwner = physComp->GetOwner(); //entOwner->OnHit(); } }