Пример #1
0
  void ModelComponent::Update(float dt)
  {
    Graphics* gSys = (Graphics*)Engine::GetCore()->GetSystem(ST_Graphics);
    gSys->AddDebugModel(this);

    Input* input = (Input*) Engine::GetCore()->GetSystem(ST_Input);
    InputHandler* handler = input->GetHandler();
    Transform* tr = (Transform*)GetSibling(CT_Transform);
    PhysicsComponent* phys = (PhysicsComponent*) GetSibling(CT_PhysicsComponent);
    if(handler->Check("MoveRight"))
    {
      tr->SetPosition(tr->GetPosition() + Vector3(1.0f,0.0f,0.0f) * dt);
      phys->Reset();
    }
    Model* newModel = gSys->GetModel(model_);
    if(newModel && base_ != newModel)
    {
      base_->RemoveInstance(this);
      base_ = newModel;
      base_->AddInstance(this);
    }


  }