bool Player::HasAura(int auraId) const { for (const auto& aura : auras_) { if (aura->GetId() == auraId) { return true; } } return false; }
bool Player::HasAuras(std::vectorThis example is similar to the previous one, but takes a vector of aura IDs as a parameter and checks if any one of them is present on the player. This can be useful for checking if a player has multiple required auras for a quest or challenge. Package library: There are many packages and libraries that could be used for implementing a HasAura function in a game or simulation program, depending on the specific requirements and design choices of the developer. Some examples of relevant packages might include: the Unreal Engine API, the Unity game engine scripting system, the Cocos2d-x game development framework, or the SDL multimedia library.auraIds) const { for (const auto& aura : auras_) { if (std::find(auraIds.begin(), auraIds.end(), aura->GetId()) != auraIds.end()) { return true; } } return false; }