#includebool PlayerHasFlag(boost::dynamic_bitset<> flags, int flagIndex) { return flags[flagIndex]; }
bool playerFlags[3] = {true, false, true};
bool hasSword = PlayerHasFlag(boost::dynamic_bitset<>(playerFlags, 3), 1);Here, we create a dynamic_bitset object from the array of boolean values using the constructor that takes in a pointer to an array and the size of the array. We then pass this dynamic_bitset object and the index of the "hasSword" flag to PlayerHasFlag to determine if the player has a sword. Overall, Player HasFlag is a useful function for checking if a player has certain abilities or attributes in a game or other application. It can be implemented using various libraries and data structures, depending on the specific needs of the application.