Example #1
0
void GameInfo::EndIntermission()
{
  SetState(GS_LEVEL);

  for (int i = 0; i < NUM_LOCALPLAYERS; i++)
    {
      PlayerInfo *p = LocalPlayers[i].info;
      if (p && p->playerstate == PST_INTERMISSION)
	{
	  if (server)
	    p->playerstate = PST_NEEDMAP;
	  else
	    p->c2sIntermissionDone();
	}
    }
}