MapSalesPanel::MapSalesPanel(PlayerInfo &player, bool isOutfitters)
	: MapPanel(player, SHOW_SPECIAL),
	categories(isOutfitters ? Outfit::CATEGORIES : Ship::CATEGORIES),
	isOutfitters(isOutfitters),
	collapsed(player.Collapsed(isOutfitters ? "outfitter map" : "shipyard map"))
{
	if(!isOutfitters)
		swizzle = GameData::PlayerGovernment()->GetSwizzle();
}