MapSalesPanel::MapSalesPanel(PlayerInfo &player, bool isOutfitters) : MapPanel(player, SHOW_SPECIAL), categories(isOutfitters ? Outfit::CATEGORIES : Ship::CATEGORIES), isOutfitters(isOutfitters), collapsed(player.Collapsed(isOutfitters ? "outfitter map" : "shipyard map")) { if(!isOutfitters) swizzle = GameData::PlayerGovernment()->GetSwizzle(); }