Example #1
0
/**
 * Calculates the points where the meshes merge.
 * @param   MeshList    * meshList  The list of meshes whose points must be calculated.
 */
void
Polyhedron::getPoints(MeshList * meshList)
{
	MeshList::iterator	i1, i2, i3;
    PointList vert; /* Set a Vertices list. */
	PointList::iterator vit;
	Point	* temp;

    /* Going through the list of meshes and calculating the vertices of the polyhedron. */
	for (i1 = meshList->begin(); i1 != meshList->end(); i1++) {
        vert.clear();
		for (i2 = meshList->begin(); i2 != meshList->end(); i2++) {
			for (i3 = meshList->begin(); i3 != meshList->end(); i3++) {
                /* Getting the vertices of the face only if all the meshes are different. */
                if (i1 != i2 && i1 != i3 && i2 != i3) {
    				temp = Mesh::intersection(*(*i1), *(*i2), *(*i3));
	    			if (temp != NULL) {
		    			vert.push_back(temp);
                        vertices.push_back(temp);
                    }
                }
			}
		}
        faces.push_back(new Face(&vertices, &(*i1)->normal));
	}
    getOrigin();
}
void Init()
{
	gInterList.clear();
	GenerateConvex(gN,200,Point2D(200,200),gP);
	GenerateConvex(gM,200,Point2D(350,200),gQ);

	Point2D point;
	int i, j;
	for( i = 0 ; i < gN ; i++ )
		for( j = 0 ; j < gM ; j++ )
		{
			if( SegInterSeg(gP[i],gP[Next(i,gN)],gQ[j],gQ[Next(j,gM)],point) )
				printf("(%d,%d)\n",i,j);
		}

		ConvexInterConvex(gP,gN,gQ,gM,gInterList);
		printf("%d\n",gInterList.size());
}
Example #3
0
bool BoundBox::CheckPoint(float* P)
{
        if(P[0]<bounds[0]) return false;
        if(P[0]>=bounds[3]) return false;
        if(P[1]<bounds[1]) return false;
        if(P[1]>=bounds[4]) return false;
        if(P[2]<bounds[2]) return false;
        if(P[2]>=bounds[5]) return false;

        p.limit = limit;

        if(!splitted)
        {
                p.add(P);

                count++;

                if(count < limit) return true;

                Split();
                for(int i=0;i<count;i++)
                {
                        float* _P = p[i];
                        for(int j=0;j<NODECOUNT;j++)
                        {
                                if(b[j].CheckPoint(_P)) break;
                        };
                };

                p.clear();

                return true;
        };

        for(int i=0;i<NODECOUNT;i++)
        {
                if(b[i].CheckPoint(P)) break;
        };

        return true;
};
// clip the convex hull 'in' to plane to generate a clipped convex hull 'out'
// return true if points remain after clipping.
unsigned int clip(const Plane& plane,const PointList& in, PointList& out,unsigned int planeMask)
{
    std::vector<float> distance;
    distance.reserve(in.size());
    for(PointList::const_iterator itr=in.begin();
        itr!=in.end();
        ++itr)
    {
        distance.push_back(plane.distance(itr->second));
    }

    out.clear();

    for(unsigned int i=0;i<in.size();++i)
    {
        unsigned int i_1 = (i+1)%in.size(); // do the mod to wrap the index round back to the start.
        
        if (distance[i]>=0.0f)
        {
            out.push_back(in[i]);
            
            
            if (distance[i_1]<0.0f)
            {
                unsigned int mask = (in[i].first & in[i_1].first) | planeMask;
                float r = distance[i_1]/(distance[i_1]-distance[i]);
                out.push_back(Point(mask,in[i].second*r+in[i_1].second*(1.0f-r)));
            }
        
        }
        else if (distance[i_1]>0.0f)
        {
            unsigned int mask = (in[i].first & in[i_1].first) | planeMask;
            float r = distance[i_1]/(distance[i_1]-distance[i]);
            out.push_back(Point(mask,in[i].second*r+in[i_1].second*(1.0f-r)));
        }
    }
    
    return out.size();
}
Example #5
0
PointList buildPolygon(Site_2 site, std::vector<PointList>& polylines)
{
    // A list for the resulting points.
    PointList points;
    // We build this list from the polylines collected before.
    // One of the problems solved here is that we actually don't know
    // whether the polylines we get are in order or reversed because of the
    // way we obtained them via Hyperbola_2.generate_points which makes no
    // guarantees about the order of produces points. So we check at each
    // step whether a consecutive polyline has to be added in-order or
    // reversed by inspecting the first and last points respectively. A
    // special case is the first polyline, where we don't have a previous
    // polyline to perform this check for, which is why we make a more
    // extensive checking when adding the second polyline which also takes
    // care about the first.
    std::cerr << "# polylines: " << polylines.size() << std::endl;
    // the first polyline will just be added as it is
    if (polylines.size() > 0) {
      PointList seg = polylines.front();
      points.insert(points.end(), seg.begin(), seg.end());
    }
    // handle consecutive polylines
    if (polylines.size() > 1) {
      // check wheter we can use the second segment this way or whether we
      // have to reverse the first polyline. Use distance comparism to pick
      // the best fit (so that we don't need exact equivalence of endpoints)
      PointList seg = polylines.at(1);
      double d1 = CGAL::squared_distance(points.front(), seg.front());
      double d2 = CGAL::squared_distance(points.front(), seg.back());
      double d3 = CGAL::squared_distance(points.back(), seg.front());
      double d4 = CGAL::squared_distance(points.back(), seg.back());
      // if the first point of the first polyline fits both endpoints of the
      // second polyline better thant the last point of the first polyline,
      // then we reverse the order of the first polyline.
      if ((d1 < d3 && d1 < d4) || (d2 < d3 && d2 < d4)) {
        std::reverse(points.begin(), points.end());
      }
      // for each consecutive polyline
      for (int i = 1; i < polylines.size(); i++) {
        // check which endpoint of this polyline is nearest to the last
        // point in our list of points.
        Point_2 lastPoint = points.back();
        PointList seg = polylines.at(i);
        double d1 = CGAL::squared_distance(lastPoint, seg.front());
        double d2 = CGAL::squared_distance(lastPoint, seg.back());
        if (d1 <= d2) {
          // first point fits better, take polyline in default order
          points.insert(points.end(), ++seg.begin(), seg.end());
        } else {
          // last point fits better, take polyline in reverse order
          points.insert(points.end(), ++seg.rbegin(), seg.rend());
        }
      }
    }
    std::cerr << "# points: " << points.size() << std::endl;

    // close polygon if necessary
    if (points.size() > 0){
      Point_2 start = points.front();
      Point_2 end = points.back();
      if (start != end) {
        points.push_back(start);
      }
    }

    if (points.size() > 0 && points.size() < 4) {
      std::cerr << "invalid polygon: >0 but <4 points" << std::endl;
      points.clear();
    }

    return points;
}