PoolVectormyVector;
myVector.push_back(1); myVector.push_back(2); myVector.push_back(3);
myVector.erase(1); // removes the element at index 1
int value = myVector[0]; // assigns the value at index 0 to a variable
for (int i = 0; i < myVector.size(); i++) { int value = myVector[i]; // do something with value }PoolVector is part of the Godot Engine's core C++ API, which is included in the engine's source code and compiled as part of the engine binary. It is not a standalone library or package.