// We no longer have a pool (for simplicity), so just answer a new thread every time.
// The thread will be retained for use for all subseqeunt overlapped calls from the
// associated process.
// The new OverlappedCall will have an initial reference of one from its
// own thread. At the moment we have no ref. count on it.
Process* pActiveProcess = Interpreter::actualActiveProcess();
OverlappedCall* pOverlapped = pActiveProcess->GetOverlappedCall();
if (pOverlapped == NULL)
ProcessOTE* oteProcess = Interpreter::actualActiveProcessPointer();
pOverlapped = OverlappedCall::New(oteProcess);