// Set the profiler
void RigidBody::setProfiler(Profiler* profiler) {

	CollisionBody::setProfiler(profiler);

	// Set the profiler for each proxy shape
	ProxyShape* proxyShape = getProxyShapesList();
	while (proxyShape != nullptr) {

		proxyShape->setProfiler(profiler);

		proxyShape = proxyShape->getNext();
	}
}