Example #1
0
void Widget::spawncirc(QPoint coord){
    int A = rand()%100+30;
    double d = A*scale;

    QRectF Itemrect(coord.x(),coord.y(),d/scale,d/scale);
    QGraphicsItem* item = scene->addEllipse(Itemrect);
    item->setTransformOriginPoint(d/scale/2,d/scale/2);
    QGraphicsRectItem* temp = new QGraphicsRectItem(coord.x()*scale,coord.y()*scale,d,d);
    temp->setTransformOriginPoint(d/2,d/2);
    circle* circ = new circle(temp,coord.x()*scale+d/2,coord.y()*scale+d/2, item,d/2);
    next = next->addToList(NULL, NULL, circ);
}
Example #2
0
void Widget::spawnrect(QPointF coord){
    int A = rand()%100+30;
    double a = A*scale;
    int B = rand()%100+30;
    double b = B*scale;
    QRectF Itemrect(coord.x(),coord.y(),A,B);
    QGraphicsItem* item = scene->addRect(Itemrect);
    item->setTransformOriginPoint(A/2,B/2);
    QGraphicsRectItem* temp = new QGraphicsRectItem(coord.x()*scale,coord.y()*scale,a,b);
    temp->setTransformOriginPoint(a/2,b/2);
    rectangle* ret = new rectangle(temp,coord.x()*scale+a/2,coord.y()*scale+b/2, item,false,a,b);
    next = next->addToList(ret);
}
Example #3
0
void Widget::placeborders(){
    double P=500,Q=300;
    QRectF lol2(P,Q,50,100);

    QGraphicsItem* lol = scene->addRect(lol2);
    lol->setTransformOriginPoint(P+25,Q+50);
    lol->setRotation(45);

    QGraphicsRectItem* lolI = new QGraphicsRectItem(P*scale,Q*scale,50*scale,100*scale);
    lolI->setTransformOriginPoint((P+25)*scale,(Q+50)*scale);
    lolI->setRotation(45);


    lol->setVisible(true);
    next = next->addToList(new rectangle(lolI,(P+25)*scale,(Q+50)*scale, lol,true,50*scale,100*scale));



    QRectF top(0,0,990,10);
    QRectF left(0,0,10,690);
    QRectF right(980,0,10,690);
    QRectF bottom(0,680,990,10);
    QGraphicsRectItem* Rtop = new QGraphicsRectItem(0*scale,0*scale,990*scale,10*scale);
    QGraphicsRectItem* Rleft = new QGraphicsRectItem(0*scale,0*scale,10*scale,690*scale);
    QGraphicsRectItem* Rright = new QGraphicsRectItem(980*scale,0*scale,10*scale,690*scale);
    QGraphicsRectItem* Rbottom = new QGraphicsRectItem(0*scale,680*scale,990*scale,10*scale);
    QGraphicsItem* itop = scene->addRect(top);
    itop->setVisible(true);
    QGraphicsItem* ileft = scene->addRect(left);
    ileft->setVisible(true);
    QGraphicsItem* iright = scene->addRect(right);
    iright->setVisible(true);
    QGraphicsItem* ibottom = scene->addRect(bottom);
    ibottom->setVisible(true);
    next = next->addToList(new rectangle(Rtop,990/2*scale,5*scale, itop,true,990*scale,10*scale));
    next = next->addToList(new rectangle(Rleft,5*scale,690/2*scale, ileft,true,10*scale,690*scale));
    next = next->addToList(new rectangle(Rright,985*scale,690/2*scale, iright,true,10*scale,690*scale));
    next = next->addToList(new rectangle(Rbottom,990/2*scale,685*scale, ibottom,true,990*scale,10*scale));
}