int QDesktopWidget::numScreens() const { QScreen *screen = QScreen::instance(); if (!screen) return 0; const QList<QScreen*> subScreens = screen->subScreens(); return qMax(subScreens.size(), 1); }
static inline QScreen *getPrimaryScreen() { QScreen *screen = QScreen::instance(); if (!screen->base()) { QList<QScreen*> subScreens = screen->subScreens(); if (subScreens.size() < 1) return 0; screen = subScreens.at(0); } return screen; }
QT_BEGIN_NAMESPACE static QScreen *screenForDevice(QPaintDevice *device) { QScreen *screen = qt_screen; if (!screen) return 0; if (screen->classId() == QScreen::MultiClass) { int screenNumber; if (device && device->devType() == QInternal::Widget) screenNumber = qApp->desktop()->screenNumber(static_cast<QWidget *>(device)); else screenNumber = 0; screen = screen->subScreens()[screenNumber]; } while (screen->classId() == QScreen::ProxyClass || screen->classId() == QScreen::TransformedClass) { screen = static_cast<QProxyScreen *>(screen)->screen(); } return screen; }
QT_BEGIN_NAMESPACE #ifdef Q_WS_QWS #ifndef QT_NO_DIRECTPAINTER /*! \class QDirectPainter \ingroup painting \ingroup qws \brief The QDirectPainter class provides direct access to the underlying hardware in Qt for Embedded Linux. Note that this class is only available in \l{Qt for Embedded Linux}. QDirectPainter allows a client application to reserve a region of the framebuffer and render directly onto the screen. There are two ways of using the QDirectPainter class: You can either reserve a region using the provided static functions, or you can instantiate an object and make use of its more dynamic API. \tableofcontents \section1 Dynamic Allocation By instantiating a QDirectPainter object using the default QDirectPainter::NonReserved surface flag, the client application only gets some control over the reserved region, i.e., it can still render directly onto the screen but the allocated region may change (for example, if a window with a higher focus requests parts of the same region). The currently allocated region can be retrieved using the allocatedRegion() function, while the requestedRegion() function returns the originally reserved region. \section1 Static Allocation Using the static approach, the client application gets complete control over the reserved region, i.e., the affected region will never be modified by the screen driver. To create a static region, pass the QDirectPainter::Reserved surface flag to the constructor. After the reserved region is reported through regionChanged(), the allocated region will not change, unless setRegion() is called. If QDirectPainter::ReservedSynchronous is passed to the constructor, calls to setRegion() will block until the region is reserved, meaning that allocatedRegion() will be available immediately. Note that in the current version setRegion() will cause the application event loop to be entered, potentially causing reentrancy issues. \section1 Rendering To draw on a given region, the application must first get hold of a pointer to the framebuffer. In most cases, this pointer can be retrieved using the QDirectPainter::frameBuffer() function. But note that if the current screen has subscreens, you must query the screen driver instead to identify the correct subscreen. A pointer to the current screen driver can always be retrieved using the static QScreen::instance() function. Then use QScreen's \l {QScreen::}{subScreenIndexAt()} and \l {QScreen::}{subScreens()} functions to access the correct subscreen, and the subscreen's \l {QScreen::}{base()} function to retrieve a pointer to the framebuffer. Depending on the hardware, it might be necessary to lock the framebuffer for exclusive use while writing to it. This is possible using the lock() and unlock() functions. Note that calling lock() will prevent all other applications from working until unlock() is called. In addition, QDirectPainter provides several functions returning information about the framebuffer: the linestep() function returns the length (in bytes) of each scanline of the framebuffer while the screenDepth(), screenWidth() and screenHeight() function return the screen metrics. \sa QScreen, QWSEmbedWidget, {Qt for Embedded Linux Architecture} */ /*! \enum QDirectPainter::SurfaceFlag This enum describes the behavior of the region reserved by this QDirectPainter object. \value NonReserved The allocated region may change, e.g., if a window with a higher focus requests parts of the same region. See also \l {Dynamic Allocation}. \value Reserved The allocated region will never change. See also \l {Static Allocation}. \value ReservedSynchronous The allocated region will never change and each function that changes the allocated region will be blocking. \sa allocatedRegion() */ /*! \fn QRegion QDirectPainter::region() \obsolete Use QDirectPainter::allocatedRegion() instead. */ static inline QScreen *getPrimaryScreen() { QScreen *screen = QScreen::instance(); if (!screen->base()) { QList<QScreen*> subScreens = screen->subScreens(); if (subScreens.size() < 1) return 0; screen = subScreens.at(0); } return screen; }