FileName IosRunConfiguration::bundleDirectory() const
{
    FileName res;
    Core::Id devType = DeviceTypeKitInformation::deviceTypeId(target()->kit());
    bool isDevice = (devType == Constants::IOS_DEVICE_TYPE);
    if (!isDevice && devType != Constants::IOS_SIMULATOR_TYPE) {
        qCWarning(iosLog) << "unexpected device type in bundleDirForTarget: " << devType.toString();
        return res;
    }
    QmakeBuildConfiguration *bc =
            qobject_cast<QmakeBuildConfiguration *>(target()->activeBuildConfiguration());
    if (bc) {
        QmakeProject *pro = qobject_cast<QmakeProject *>(target()->project());
        const QmakeProFileNode *node = 0;
        if (pro)
            node = pro->rootProjectNode();
        if (node)
            node = node->findProFileFor(profilePath());
        if (node) {
            TargetInformation ti = node->targetInformation();
            if (ti.valid)
                res = FileName::fromString(ti.buildDir);
        }
        if (res.isEmpty())
            res = bc->buildDirectory();
        switch (bc->buildType()) {
        case BuildConfiguration::Debug :
        case BuildConfiguration::Unknown :
            if (isDevice)
                res.appendPath(QLatin1String("Debug-iphoneos"));
            else
                res.appendPath(QLatin1String("Debug-iphonesimulator"));
            break;
        case BuildConfiguration::Profile :
        case BuildConfiguration::Release :
            if (isDevice)
                res.appendPath(QLatin1String("Release-iphoneos"));
            else
                res.appendPath(QLatin1String("Release-iphonesimulator"));
            break;
        default:
            qCWarning(iosLog) << "IosBuildStep had an unknown buildType "
                     << target()->activeBuildConfiguration()->buildType();
        }
    }
    res.appendPath(applicationName() + QLatin1String(".app"));
    return res;
}
Example #2
0
bool MakeStep::init(QList<const BuildStep *> &earlierSteps)
{
    QmakeBuildConfiguration *bc = qmakeBuildConfiguration();
    if (!bc)
        bc = qobject_cast<QmakeBuildConfiguration *>(target()->activeBuildConfiguration());
    if (!bc)
        emit addTask(Task::buildConfigurationMissingTask());

    ToolChain *tc = ToolChainKitInformation::toolChain(target()->kit());
    if (!tc)
        emit addTask(Task::compilerMissingTask());

    if (!bc || !tc) {
        emitFaultyConfigurationMessage();
        return false;
    }

    ProcessParameters *pp = processParameters();
    pp->setMacroExpander(bc->macroExpander());

    QString workingDirectory;
    if (bc->subNodeBuild())
        workingDirectory = bc->subNodeBuild()->buildDir();
    else
        workingDirectory = bc->buildDirectory().toString();
    pp->setWorkingDirectory(workingDirectory);

    pp->setCommand(effectiveMakeCommand());

    // If we are cleaning, then make can fail with a error code, but that doesn't mean
    // we should stop the clean queue
    // That is mostly so that rebuild works on a already clean project
    setIgnoreReturnValue(m_clean);

    QString args;

    QmakeProjectManager::QmakeProFileNode *subNode = bc->subNodeBuild();
    if (subNode) {
        QString makefile = subNode->makefile();
        if (makefile.isEmpty())
            makefile = QLatin1String("Makefile");
        // Use Makefile.Debug and Makefile.Release
        // for file builds, since the rules for that are
        // only in those files.
        if (subNode->isDebugAndRelease() && bc->fileNodeBuild()) {
            if (bc->buildType() == QmakeBuildConfiguration::Debug)
                makefile += QLatin1String(".Debug");
            else
                makefile += QLatin1String(".Release");
        }
        if (makefile != QLatin1String("Makefile")) {
            Utils::QtcProcess::addArg(&args, QLatin1String("-f"));
            Utils::QtcProcess::addArg(&args, makefile);
        }
        m_makeFileToCheck = QDir(workingDirectory).filePath(makefile);
    } else {
        if (!bc->makefile().isEmpty()) {
            Utils::QtcProcess::addArg(&args, QLatin1String("-f"));
            Utils::QtcProcess::addArg(&args, bc->makefile());
            m_makeFileToCheck = QDir(workingDirectory).filePath(bc->makefile());
        } else {
            m_makeFileToCheck = QDir(workingDirectory).filePath(QLatin1String("Makefile"));
        }
    }

    Utils::QtcProcess::addArgs(&args, m_userArgs);
    if (bc->fileNodeBuild() && subNode) {
        QString objectsDir = subNode->objectsDirectory();
        if (objectsDir.isEmpty()) {
            objectsDir = subNode->buildDir(bc);
            if (subNode->isDebugAndRelease()) {
                if (bc->buildType() == QmakeBuildConfiguration::Debug)
                    objectsDir += QLatin1String("/debug");
                else
                    objectsDir += QLatin1String("/release");
            }
        }
        QString relObjectsDir = QDir(pp->workingDirectory()).relativeFilePath(objectsDir);
        if (relObjectsDir == QLatin1String("."))
            relObjectsDir.clear();
        if (!relObjectsDir.isEmpty())
            relObjectsDir += QLatin1Char('/');
        QString objectFile = relObjectsDir +
                bc->fileNodeBuild()->filePath().toFileInfo().baseName() +
                subNode->objectExtension();
        Utils::QtcProcess::addArg(&args, objectFile);
    }
    Utils::Environment env = bc->environment();
    Utils::Environment::setupEnglishOutput(&env);
    // We also prepend "L" to the MAKEFLAGS, so that nmake / jom are less verbose
    if (tc && makeCommand().isEmpty()) {
        if (tc->targetAbi().os() == Abi::WindowsOS
                && tc->targetAbi().osFlavor() != Abi::WindowsMSysFlavor) {
            const QString makeFlags = QLatin1String("MAKEFLAGS");
            env.set(makeFlags, QLatin1Char('L') + env.value(makeFlags));
        }
    }

    pp->setEnvironment(env);
    pp->setArguments(args);
    pp->resolveAll();

    setOutputParser(new ProjectExplorer::GnuMakeParser());
    if (tc && tc->targetAbi().os() == Abi::MacOS)
        appendOutputParser(new XcodebuildParser);
    IOutputParser *parser = target()->kit()->createOutputParser();
    if (parser)
        appendOutputParser(parser);
    outputParser()->setWorkingDirectory(pp->effectiveWorkingDirectory());
    appendOutputParser(new QMakeParser); // make may cause qmake to be run, add last to make sure
                                         // it has a low priority.

    m_scriptTarget = (static_cast<QmakeProject *>(bc->target()->project())->rootProjectNode()->projectType() == ScriptTemplate);

    return AbstractProcessStep::init(earlierSteps);
}