FileName IosRunConfiguration::bundleDirectory() const { FileName res; Core::Id devType = DeviceTypeKitInformation::deviceTypeId(target()->kit()); bool isDevice = (devType == Constants::IOS_DEVICE_TYPE); if (!isDevice && devType != Constants::IOS_SIMULATOR_TYPE) { qCWarning(iosLog) << "unexpected device type in bundleDirForTarget: " << devType.toString(); return res; } QmakeBuildConfiguration *bc = qobject_cast<QmakeBuildConfiguration *>(target()->activeBuildConfiguration()); if (bc) { QmakeProject *pro = qobject_cast<QmakeProject *>(target()->project()); const QmakeProFileNode *node = 0; if (pro) node = pro->rootProjectNode(); if (node) node = node->findProFileFor(profilePath()); if (node) { TargetInformation ti = node->targetInformation(); if (ti.valid) res = FileName::fromString(ti.buildDir); } if (res.isEmpty()) res = bc->buildDirectory(); switch (bc->buildType()) { case BuildConfiguration::Debug : case BuildConfiguration::Unknown : if (isDevice) res.appendPath(QLatin1String("Debug-iphoneos")); else res.appendPath(QLatin1String("Debug-iphonesimulator")); break; case BuildConfiguration::Profile : case BuildConfiguration::Release : if (isDevice) res.appendPath(QLatin1String("Release-iphoneos")); else res.appendPath(QLatin1String("Release-iphonesimulator")); break; default: qCWarning(iosLog) << "IosBuildStep had an unknown buildType " << target()->activeBuildConfiguration()->buildType(); } } res.appendPath(applicationName() + QLatin1String(".app")); return res; }
bool MakeStep::init(QList<const BuildStep *> &earlierSteps) { QmakeBuildConfiguration *bc = qmakeBuildConfiguration(); if (!bc) bc = qobject_cast<QmakeBuildConfiguration *>(target()->activeBuildConfiguration()); if (!bc) emit addTask(Task::buildConfigurationMissingTask()); ToolChain *tc = ToolChainKitInformation::toolChain(target()->kit()); if (!tc) emit addTask(Task::compilerMissingTask()); if (!bc || !tc) { emitFaultyConfigurationMessage(); return false; } ProcessParameters *pp = processParameters(); pp->setMacroExpander(bc->macroExpander()); QString workingDirectory; if (bc->subNodeBuild()) workingDirectory = bc->subNodeBuild()->buildDir(); else workingDirectory = bc->buildDirectory().toString(); pp->setWorkingDirectory(workingDirectory); pp->setCommand(effectiveMakeCommand()); // If we are cleaning, then make can fail with a error code, but that doesn't mean // we should stop the clean queue // That is mostly so that rebuild works on a already clean project setIgnoreReturnValue(m_clean); QString args; QmakeProjectManager::QmakeProFileNode *subNode = bc->subNodeBuild(); if (subNode) { QString makefile = subNode->makefile(); if (makefile.isEmpty()) makefile = QLatin1String("Makefile"); // Use Makefile.Debug and Makefile.Release // for file builds, since the rules for that are // only in those files. if (subNode->isDebugAndRelease() && bc->fileNodeBuild()) { if (bc->buildType() == QmakeBuildConfiguration::Debug) makefile += QLatin1String(".Debug"); else makefile += QLatin1String(".Release"); } if (makefile != QLatin1String("Makefile")) { Utils::QtcProcess::addArg(&args, QLatin1String("-f")); Utils::QtcProcess::addArg(&args, makefile); } m_makeFileToCheck = QDir(workingDirectory).filePath(makefile); } else { if (!bc->makefile().isEmpty()) { Utils::QtcProcess::addArg(&args, QLatin1String("-f")); Utils::QtcProcess::addArg(&args, bc->makefile()); m_makeFileToCheck = QDir(workingDirectory).filePath(bc->makefile()); } else { m_makeFileToCheck = QDir(workingDirectory).filePath(QLatin1String("Makefile")); } } Utils::QtcProcess::addArgs(&args, m_userArgs); if (bc->fileNodeBuild() && subNode) { QString objectsDir = subNode->objectsDirectory(); if (objectsDir.isEmpty()) { objectsDir = subNode->buildDir(bc); if (subNode->isDebugAndRelease()) { if (bc->buildType() == QmakeBuildConfiguration::Debug) objectsDir += QLatin1String("/debug"); else objectsDir += QLatin1String("/release"); } } QString relObjectsDir = QDir(pp->workingDirectory()).relativeFilePath(objectsDir); if (relObjectsDir == QLatin1String(".")) relObjectsDir.clear(); if (!relObjectsDir.isEmpty()) relObjectsDir += QLatin1Char('/'); QString objectFile = relObjectsDir + bc->fileNodeBuild()->filePath().toFileInfo().baseName() + subNode->objectExtension(); Utils::QtcProcess::addArg(&args, objectFile); } Utils::Environment env = bc->environment(); Utils::Environment::setupEnglishOutput(&env); // We also prepend "L" to the MAKEFLAGS, so that nmake / jom are less verbose if (tc && makeCommand().isEmpty()) { if (tc->targetAbi().os() == Abi::WindowsOS && tc->targetAbi().osFlavor() != Abi::WindowsMSysFlavor) { const QString makeFlags = QLatin1String("MAKEFLAGS"); env.set(makeFlags, QLatin1Char('L') + env.value(makeFlags)); } } pp->setEnvironment(env); pp->setArguments(args); pp->resolveAll(); setOutputParser(new ProjectExplorer::GnuMakeParser()); if (tc && tc->targetAbi().os() == Abi::MacOS) appendOutputParser(new XcodebuildParser); IOutputParser *parser = target()->kit()->createOutputParser(); if (parser) appendOutputParser(parser); outputParser()->setWorkingDirectory(pp->effectiveWorkingDirectory()); appendOutputParser(new QMakeParser); // make may cause qmake to be run, add last to make sure // it has a low priority. m_scriptTarget = (static_cast<QmakeProject *>(bc->target()->project())->rootProjectNode()->projectType() == ScriptTemplate); return AbstractProcessStep::init(earlierSteps); }