void pubOdometry()
{
    nav_msgs::Odometry odom;
    {
        odom.header.stamp = _last_imu_stamp;
        odom.header.frame_id = "map";

        odom.pose.pose.position.x = x(0);
        odom.pose.pose.position.y = x(1);
        odom.pose.pose.position.z = x(2);

        Quaterniond q;
        q = RPYtoR(x(3), x(4), x(5)).block<3,3>(0, 0);
        odom.pose.pose.orientation.x = q.x();
        odom.pose.pose.orientation.y = q.y();
        odom.pose.pose.orientation.z = q.z();
        odom.pose.pose.orientation.w = q.w();
    }

    //ROS_WARN("[update] publication done");
    ROS_WARN_STREAM("[final] b_g = " << x.segment(_B_G_BEG, _B_G_LEN).transpose());
    ROS_WARN_STREAM("[final] b_a = " << x.segment(_B_A_BEG, _B_A_LEN).transpose() << endl);
    ///ROS_WARN_STREAM("[final] cov_x = " << endl << cov_x << endl);
    odom_pub.publish(odom);
}
Example #2
0
// SLERP interpolation between two quaternions
Quaterniond Quaterniond::slerp( const Quaterniond &b, 
                              H3DDouble frac ) const {
  Quaterniond a = *this;
  H3DDouble alpha = a.dotProduct(b);
  
  if ( alpha < 0 ) {
    a = -a;
    alpha = -alpha;
  }
  
  H3DDouble scale;
  H3DDouble invscale;
  
  if ( ( 1 - alpha ) >= Constants::f_epsilon) {  
    // spherical interpolation
    H3DDouble theta = acos( alpha );
    H3DDouble sintheta = 1 / sin( theta );
    scale = sin( theta * (1-frac) ) * sintheta;
    invscale = sin( theta * frac ) * sintheta;
  }
  else { 
    // linear interploation
    scale = 1 - frac;
    invscale = frac;
  }
  
  return ( a * scale) + ( b * invscale);
}    
Example #3
0
  bool VertexCam::read(std::istream& is)
  {
    // first the position and orientation (vector3 and quaternion)
    Vector3d t;
    for (int i=0; i<3; i++){
      is >> t[i];
    }
    Vector4d rc;
    for (int i=0; i<4; i++) {
      is >> rc[i];
    }
    Quaterniond r;
    r.coeffs() = rc;
    r.normalize();


    // form the camera object
    SBACam cam(r,t);

    // now fx, fy, cx, cy, baseline
    double fx, fy, cx, cy, tx;

    // try to read one value
    is >>  fx;
    if (is.good()) {
      is >>  fy >> cx >> cy >> tx;
      cam.setKcam(fx,fy,cx,cy,tx);
    } else{
void doCapsuleSphereTest(double capsuleHeight, double capsuleRadius,
						 const Vector3d& capsulePosition, const Quaterniond& capsuleQuat,
						 double sphereRadius, const Vector3d& spherePosition, const Quaterniond& sphereQuat,
						 bool hasContacts, double depth,
						 const Vector3d& sphereProjection = Vector3d::Zero(),
						 const Vector3d& expectedNorm = Vector3d::Zero())
{
	std::shared_ptr<CollisionPair> pair = std::make_shared<CollisionPair>(
		makeCapsuleRepresentation(capsuleHeight, capsuleRadius, capsuleQuat, capsulePosition),
		makeSphereRepresentation(sphereRadius, sphereQuat, spherePosition));

	CapsuleSphereDcdContact calc;
	calc.calculateContact(pair);
	EXPECT_EQ(hasContacts, pair->hasContacts());

	if (pair->hasContacts())
	{
		std::shared_ptr<Contact> contact(pair->getContacts().front());

		EXPECT_TRUE(eigenEqual(expectedNorm, contact->normal));
		EXPECT_NEAR(depth, contact->depth, SurgSim::Math::Geometry::DistanceEpsilon);
		EXPECT_TRUE(contact->penetrationPoints.first.rigidLocalPosition.hasValue());
		EXPECT_TRUE(contact->penetrationPoints.second.rigidLocalPosition.hasValue());

		Vector3d capsuleLocalNormal = capsuleQuat.inverse() * expectedNorm;
		Vector3d penetrationPoint0(sphereProjection - capsuleLocalNormal * capsuleRadius);
		Vector3d sphereLocalNormal = sphereQuat.inverse() * expectedNorm;
		Vector3d penetrationPoint1(sphereLocalNormal * sphereRadius);
		EXPECT_TRUE(eigenEqual(penetrationPoint0, contact->penetrationPoints.first.rigidLocalPosition.getValue()));
		EXPECT_TRUE(eigenEqual(penetrationPoint1, contact->penetrationPoints.second.rigidLocalPosition.getValue()));
	}
}
Example #5
0
void KeyFrame::updateLoopConnection(Vector3d relative_t, Quaterniond relative_q, double relative_yaw)
{
    Eigen::Matrix<double, 8, 1> connected_info;
    connected_info <<relative_t.x(), relative_t.y(), relative_t.z(),
    relative_q.w(), relative_q.x(), relative_q.y(), relative_q.z(),
    relative_yaw;
    loop_info = connected_info;
}
Example #6
0
void KeyFrame::addConnection(int index, KeyFrame* connected_kf, Vector3d relative_t, Quaterniond relative_q, double relative_yaw)
{
    Eigen::Matrix<double, 8, 1> connected_info;
    connected_info <<relative_t.x(), relative_t.y(), relative_t.z(),
    relative_q.w(), relative_q.x(), relative_q.y(), relative_q.z(),
    relative_yaw;
    connection_list.push_back(make_pair(index, connected_info));
}
Example #7
0
Matrix3d quaternion2mat(Quaterniond q)
{
  Matrix3d m;
  double a = q.w(), b = q.x(), c = q.y(), d = q.z();
  m << a*a + b*b - c*c - d*d, 2*(b*c - a*d), 2*(b*d+a*c),
       2*(b*c+a*d), a*a - b*b + c*c - d*d, 2*(c*d - a*b),
       2*(b*d - a*c), 2*(c*d+a*b), a*a-b*b - c*c + d*d;
  return m;
}
Example #8
0
Matrix4d virtuose::getPose(float f[7]) {
    Matrix4d m;
    Vec3d pos(f[1], f[2], f[0]);
    Quaterniond q;
    q.setValue(f[4], f[5], f[3]);
    m.setRotate(q);
    m.setTranslate(pos);
    return m;
}
void BenchmarkNode::runFromFolder(int start)
{
  ofstream outfile;
  outfile.open ("/home/worxli/Datasets/data/associate_unscaled.txt");
  // outfile.open ("/home/worxli/data/test/associate_unscaled.txt");
  for(int img_id = start;;++img_id)
  {

    // load image
    std::stringstream ss;
    ss << "/home/worxli/Datasets/data/img/color" << img_id << ".png";
	  // ss << "/home/worxli/data/test/img/color" << img_id << ".png";
    std::cout << "reading image " << ss.str() << std::endl;
    cv::Mat img(cv::imread(ss.str().c_str(), 0));

    // end loop if no images left
    if(img.empty())
      break;

    assert(!img.empty());

    // process frame
    vo_->addImage(img, img_id);

    // display tracking quality
    if(vo_->lastFrame() != NULL)
    {
      int id = vo_->lastFrame()->id_;
    	std::cout << "Frame-Id: " << id << " \t"
                  << "#Features: " << vo_->lastNumObservations() << " \t"
                  << "Proc. Time: " << vo_->lastProcessingTime()*1000 << "ms \n";

    	// access the pose of the camera via vo_->lastFrame()->T_f_w_.
	//std::cout << vo_->lastFrame()->T_f_w_ << endl;

	//std::count << vo_->lastFrame()->pos() << endl;
  Quaterniond quat = vo_->lastFrame()->T_f_w_.unit_quaternion();
  Vector3d trans = vo_->lastFrame()->T_f_w_.translation();

	outfile << trans.x() << " "
          << trans.y() << " "
          << trans.z() << " " 

          << quat.x()  << " " 
          << quat.y()  << " " 
          << quat.z()  << " " 
          << quat.w()  << " " 

          << "depth/mapped" << img_id << ".png "
          << "img/color" << img_id << ".png\n";

    }
  }
  outfile.close();
}
void Visualization::transformPose(geometry_msgs::Pose& pose,
    const Vector3d& trans, const Quaterniond& rot)
{
  Vector3d pos;
  pos.x() = pose.position.x;
  pos.y() = pose.position.y;
  pos.z() = pose.position.z;

  pos = rot * pos + trans;

  pose.position.x = pos.x();
  pose.position.y = pos.y();
  pose.position.z = pos.z();

  Quaterniond orientation;
  orientation.x() = pose.orientation.x;
  orientation.y() = pose.orientation.y;
  orientation.z() = pose.orientation.z;
  orientation.w() = pose.orientation.w;

  orientation = rot * orientation;

  pose.orientation.x = orientation.x();
  pose.orientation.y = orientation.y();
  pose.orientation.z = orientation.z();
  pose.orientation.w = orientation.w();
}
Example #11
0
void mouse_drag(int mouse_x, int mouse_y)
{
  using namespace igl;
  using namespace std;
  using namespace Eigen;
  bool tw_using = TwMouseMotion(mouse_x,mouse_y);

  if(is_rotating)
  {
    glutSetCursor(GLUT_CURSOR_CYCLE);
    Quaterniond q;
    auto & camera = s.camera;
    switch(rotation_type)
    {
      case ROTATION_TYPE_IGL_TRACKBALL:
      {
        // Rotate according to trackball
        igl::trackball<double>(
          width,
          height,
          2.0,
          down_camera.m_rotation_conj.coeffs().data(),
          down_x,
          down_y,
          mouse_x,
          mouse_y,
          q.coeffs().data());
          break;
      }
      case ROTATION_TYPE_TWO_AXIS_VALUATOR_FIXED_UP:
      {
        // Rotate according to two axis valuator with fixed up vector
        two_axis_valuator_fixed_up(
          width, height,
          2.0,
          down_camera.m_rotation_conj,
          down_x, down_y, mouse_x, mouse_y,
          q);
        break;
      }
      default:
        break;
    }
    switch(center_type)
    {
      default:
      case CENTER_TYPE_ORBIT:
        camera.orbit(q.conjugate());
        break;
      case CENTER_TYPE_FPS:
        camera.turn_eye(q.conjugate());
        break;
    }
  }
}
void
ArTrackOrientation::setKeyFrame(unsigned frame, const Quaterniond &orientation)
{
VectorN<double,4> base;
base[0]=orientation.q0();
base[1]=orientation.q1();
base[2]=orientation.q2();
base[3]=orientation.q3();

((ArTrackOrientationInterpolator *)_track)->setKeyFrame(frame,base);
}
Example #13
0
inline Pose::Pose(const Quaterniond& orientation,
	          const Vector3d& position)
	: m_orientation(orientation)
	, m_position(position)
{
	CHECK(std::fabs(orientation.norm() - 1) < 1e-15)
		<< "Your quaternion is not normalized:"
		<< orientation.norm();
	// Or, one may prefer
	m_orientation.normalize();
}
Example #14
0
/*! Get the position of the location relative to its body in 
 *  the J2000 ecliptic coordinate system.
 */
Vector3d Location::getPlanetocentricPosition(double t) const
{
    if (parent == NULL)
    {
        return position.cast<double>();
    }
    else
    {
        Quaterniond q = parent->getEclipticToBodyFixed(t);
        return q.conjugate() * position.cast<double>();
    }
}
Example #15
0
geometry_msgs::Quaternion eigenQuaterniondToTfQuaternion( Quaterniond q ){

    geometry_msgs::Quaternion tfq;

    tfq.x = q.x();
    tfq.y = q.y();
    tfq.z = q.z();
    tfq.w = q.w();

    return tfq;

}
void doSphereDoubleSidedPlaneTest(std::shared_ptr<SphereShape> sphere,
								  const Quaterniond& sphereQuat,
								  const Vector3d& sphereTrans,
								  std::shared_ptr<DoubleSidedPlaneShape> plane,
								  const Quaterniond& planeQuat,
								  const Vector3d& planeTrans,
								  bool expectedIntersect,
								  const double& expectedDepth = 0 ,
								  const Vector3d& expectedNorm = Vector3d::Zero())
{
	using SurgSim::Math::Geometry::ScalarEpsilon;
	using SurgSim::Math::Geometry::DistanceEpsilon;

	std::shared_ptr<ShapeCollisionRepresentation> planeRep =
		std::make_shared<ShapeCollisionRepresentation>("Collision Plane");
	planeRep->setShape(plane);
	planeRep->setLocalPose(SurgSim::Math::makeRigidTransform(planeQuat, planeTrans));

	std::shared_ptr<ShapeCollisionRepresentation> sphereRep =
		std::make_shared<ShapeCollisionRepresentation>("Collision Sphere");
	sphereRep->setShape(sphere);
	sphereRep->setLocalPose(SurgSim::Math::makeRigidTransform(sphereQuat, sphereTrans));

	SphereDoubleSidedPlaneContact calcNormal;
	std::shared_ptr<CollisionPair> pair = std::make_shared<CollisionPair>(sphereRep, planeRep);

	// Again this replicates the way this is calculated in the contact calculation just with different
	// starting values
	Vector3d sphereLocalNormal = sphereQuat.inverse() * expectedNorm;
	Vector3d spherePenetration = -sphereLocalNormal * sphere->getRadius();
	Vector3d planePenetration = -sphereLocalNormal * (sphere->getRadius() - expectedDepth);
	planePenetration = (sphereQuat * planePenetration) + sphereTrans;
	planePenetration = planeQuat.inverse() * (planePenetration - planeTrans);

	calcNormal.calculateContact(pair);
	if (expectedIntersect)
	{
		ASSERT_TRUE(pair->hasContacts());
		std::shared_ptr<Contact> contact = pair->getContacts().front();
		EXPECT_NEAR(expectedDepth, contact->depth, 1e-10);
		EXPECT_TRUE(eigenEqual(expectedNorm, contact->normal));
		EXPECT_TRUE(contact->penetrationPoints.first.rigidLocalPosition.hasValue());
		EXPECT_TRUE(contact->penetrationPoints.second.rigidLocalPosition.hasValue());
		EXPECT_TRUE(eigenEqual(spherePenetration,
							   contact->penetrationPoints.first.rigidLocalPosition.getValue()));
		EXPECT_TRUE(eigenEqual(planePenetration,
							   contact->penetrationPoints.second.rigidLocalPosition.getValue()));
	}
	else
	{
		EXPECT_FALSE(pair->hasContacts());
	}
}
bool addPlaneToCollisionModel(const std::string &armName, double sx, const Quaterniond &q)
{
    std::string arm2Name;
    ros::NodeHandle nh("~") ;

    ros::service::waitForService("/environment_server/set_planning_scene_diff");
    ros::ServiceClient get_planning_scene_client =
      nh.serviceClient<arm_navigation_msgs::GetPlanningScene>("/environment_server/set_planning_scene_diff");

    arm_navigation_msgs::GetPlanningScene::Request planning_scene_req;
    arm_navigation_msgs::GetPlanningScene::Response planning_scene_res;

    arm_navigation_msgs::AttachedCollisionObject att_object;

    att_object.link_name = armName + "_gripper";

    att_object.object.id = "attached_plane";
    att_object.object.operation.operation = arm_navigation_msgs::CollisionObjectOperation::ADD;

    att_object.object.header.frame_id = armName + "_ee" ;
    att_object.object.header.stamp = ros::Time::now();

    arm_navigation_msgs::Shape object;

    object.type = arm_navigation_msgs::Shape::BOX;
    object.dimensions.resize(3);
    object.dimensions[0] = sx;
    object.dimensions[1] = sx;
    object.dimensions[2] = 0.01;

    geometry_msgs::Pose pose;
    pose.position.x = 0 ;
    pose.position.y = 0 ;
    pose.position.z = sx/2 ;


    pose.orientation.x = q.x();
    pose.orientation.y = q.y();
    pose.orientation.z = q.z();
    pose.orientation.w = q.w();



    att_object.object.shapes.push_back(object);
    att_object.object.poses.push_back(pose);

    planning_scene_req.planning_scene_diff.attached_collision_objects.push_back(att_object);

    if(!get_planning_scene_client.call(planning_scene_req, planning_scene_res)) return false;


    return true ;
}
Example #18
0
Quaterniond mat2quaternion(Matrix3d m)
{
  //return euler2quaternion(mat2euler(m));
  Quaterniond q;
  double a, b, c, d;
  a = sqrt(1 + m(0, 0) + m(1, 1) + m(2, 2))/2;
  b = (m(2, 1) - m(1, 2))/(4*a);
  c = (m(0, 2) - m(2, 0))/(4*a);
  d = (m(1, 0) - m(0, 1))/(4*a);
  q.w() = a; q.x() = b; q.y() = c; q.z() = d;
  return q;
}
Example #19
0
void SlamSystem::processIMU(double dt, const Vector3d&linear_acceleration, const Vector3d &angular_velocity)
{
    Quaterniond dq;

     dq.x() = angular_velocity(0)*dt*0.5;
     dq.y() = angular_velocity(1)*dt*0.5;
     dq.z() = angular_velocity(2)*dt*0.5;
     dq.w() = sqrt(1 - SQ(dq.x()) * SQ(dq.y()) * SQ(dq.z()));

     Matrix3d deltaR(dq);
     //R_c_0 = R_c_0 * deltaR;
     //T_c_0 = ;
     Frame *current = slidingWindow[tail].get();

     Matrix<double, 9, 9> F = Matrix<double, 9, 9>::Zero();
     F.block<3, 3>(0, 3) = Matrix3d::Identity();
     F.block<3, 3>(3, 6) = -current->R_k1_k* vectorToSkewMatrix(linear_acceleration);
     F.block<3, 3>(6, 6) = -vectorToSkewMatrix(angular_velocity);

     Matrix<double, 6, 6> Q = Matrix<double, 6, 6>::Zero();
     Q.block<3, 3>(0, 0) = acc_cov;
     Q.block<3, 3>(3, 3) = gyr_cov;

     Matrix<double, 9, 6> G = Matrix<double, 9, 6>::Zero();
     G.block<3, 3>(3, 0) = -current->R_k1_k;
     G.block<3, 3>(6, 3) = -Matrix3d::Identity();

     current->P_k = (Matrix<double, 9, 9>::Identity() + dt * F) * current->P_k * (Matrix<double, 9, 9>::Identity() + dt * F).transpose() + (dt * G) * Q * (dt * G).transpose();
     //current->R_k1_k = current->R_k1_k*deltaR;
     current->alpha_c_k += current->beta_c_k*dt + current->R_k1_k*linear_acceleration * dt * dt * 0.5 ;
     current->beta_c_k += current->R_k1_k*linear_acceleration*dt;
     current->R_k1_k = current->R_k1_k*deltaR;
     current->timeIntegral += dt;
}
Example #20
0
Quaterniond
ArrowVisualizer::orientation(const Entity* parent, double t) const
{
    // The subclass computes the direction
    Vector3d targetDirection = direction(parent, t);

    Quaterniond rotation = Quaterniond::Identity();

    // The arrow geometry points in the +x direction, so calculate the rotation
    // required to make the arrow point in target direction
    rotation.setFromTwoVectors(Vector3d::UnitX(), targetDirection);

    return rotation;
}
Example #21
0
void TransformerTF2::convertTransformToTf(const Transform &t,
		geometry_msgs::TransformStamped &tOut) {

	Quaterniond eigenQuat = t.getRotationQuat();
	tOut.header.frame_id = t.getFrameParent();
	tOut.header.stamp = ros::Time::fromBoost(t.getTime());
	tOut.child_frame_id = t.getFrameChild();
	tOut.transform.rotation.w = eigenQuat.w();
	tOut.transform.rotation.x = eigenQuat.x();
	tOut.transform.rotation.y = eigenQuat.y();
	tOut.transform.rotation.z = eigenQuat.z();
	tOut.transform.translation.x = t.getTranslation()(0);
	tOut.transform.translation.y = t.getTranslation()(1);
	tOut.transform.translation.z = t.getTranslation()(2);
}
Example #22
0
/**
Euler angle defination: zyx
Rotation matrix: C_body2ned
**/
Quaterniond euler2quaternion(Vector3d euler)
{
  double cr = cos(euler(0)/2);
  double sr = sin(euler(0)/2);
  double cp = cos(euler(1)/2);
  double sp = sin(euler(1)/2);
  double cy = cos(euler(2)/2);
  double sy = sin(euler(2)/2);
  Quaterniond q;
  q.w() = cr*cp*cy + sr*sp*sy;
  q.x() = sr*cp*cy - cr*sp*sy;
  q.y() = cr*sp*cy + sr*cp*sy;
  q.z() = cr*cp*sy - sr*sp*cy;
  return q; 
}
TEST(OsgRigidTransformConversionsTests, RigidTransform3dTest)
{
	Quaterniond rotation = Quaterniond(Vector4d::Random());
	rotation.normalize();
	Vector3d translation = Vector3d::Random();

	RigidTransform3d transform = makeRigidTransform(rotation, translation);

	/// Convert to OSG
	std::pair<osg::Quat, osg::Vec3d> osgTransform = toOsg(transform);

	/// Convert back to Eigen and compare with original
	RigidTransform3d resultTransform = fromOsg(osgTransform);
	EXPECT_TRUE(transform.isApprox(resultTransform));
}
Example #24
0
void mouse_drag(int mouse_x, int mouse_y)
{
  using namespace igl;
  using namespace Eigen;

  if(is_rotating)
  {
    glutSetCursor(GLUT_CURSOR_CYCLE);
    Quaterniond q;
    auto & camera = s.camera;
    switch(rotation_type)
    {
      case ROTATION_TYPE_IGL_TRACKBALL:
      {
        // Rotate according to trackball
        igl::trackball<double>(
          width,
          height,
          2.0,
          down_camera.m_rotation_conj.coeffs().data(),
          down_x,
          down_y,
          mouse_x,
          mouse_y,
          q.coeffs().data());
          break;
      }
      case ROTATION_TYPE_TWO_AXIS_VALUATOR_FIXED_UP:
      {
        // Rotate according to two axis valuator with fixed up vector
        two_axis_valuator_fixed_up(
          width, height,
          2.0,
          down_camera.m_rotation_conj,
          down_x, down_y, mouse_x, mouse_y,
          q);
        break;
      }
      default:
        break;
    }
    camera.orbit(q.conjugate());
  }else
  {
    TwEventMouseMotionGLUT(mouse_x, mouse_y);
  }
  glutPostRedisplay();
}
Example #25
0
geometry_msgs::Pose eigenPoseToROS(const Vector3d &pos, const Quaterniond &orient)
{
    geometry_msgs::Pose pose ;

    pose.position.x = pos.x() ;
    pose.position.y = pos.y() ;
    pose.position.z = pos.z() ;

    pose.orientation.x = orient.x() ;
    pose.orientation.y = orient.y() ;
    pose.orientation.z = orient.z() ;
    pose.orientation.w = orient.w() ;

    return pose ;

}
Example #26
0
void
EditorIkSolver::_checkPivotXZ(ArRef<Joint> joint, Vector3d /* requestedTranslation */, Quaterniond requestedRotation) {
  double prx, pry, prz;
  joint->getDeltaRotation().getEulerAngles(prx, pry, prz);

  requestedRotation = joint->getDeltaRotation() * requestedRotation;

  double rx, ry, rz;
  requestedRotation.getEulerAngles(rx, ry, rz);

  double* max[2];
  double* min[2];

  ar_down_cast<JointConstraint2DOF>(joint->getConstraint())->getLimitValues(min, max);

  double xmin = *min[0], xmax = *max[0], zmin = *min[1], zmax = *max[1];

  rx = _clampWithPreviousValue(xmin, xmax, prx, rx);
  rz = _clampWithPreviousValue(zmin, zmax, prz, rz);

  Quaterniond qx(Vector3d(1.0, 0.0, 0.0), rx);
  Quaterniond qz(Vector3d(0.0, 0.0, 1.0), rz);

  joint->setDeltaRotation(qx * qz);
}
Example #27
0
void SO3::
setQuaternion(const Quaterniond& quaternion)
{
  assert(quaternion.norm()!=0);
  unit_quaternion_ = quaternion;
  unit_quaternion_.normalize();
}
void ComputeSmdTlsphShape::compute_peratom() {
	double *contact_radius = atom->contact_radius;
	invoked_peratom = update->ntimestep;

	// grow vector array if necessary

	if (atom->nlocal > nmax) {
		memory->destroy(strainVector);
		nmax = atom->nmax;
		memory->create(strainVector, nmax, size_peratom_cols, "strainVector");
		array_atom = strainVector;
	}

	int *mask = atom->mask;
	double **smd_data_9 = atom->smd_data_9;
	int nlocal = atom->nlocal;
	Matrix3d E, eye, R, U, F;
	eye.setIdentity();
	Quaterniond q;
	bool status;

	for (int i = 0; i < nlocal; i++) {
		if (mask[i] & groupbit) {

			F = Map<Matrix3d>(smd_data_9[i]);
			status = PolDec(F, R, U, false); // polar decomposition of the deformation gradient, F = R * U
			if (!status) {
				error->message(FLERR, "Polar decomposition of deformation gradient failed.\n");
			}

			E = 0.5 * (F.transpose() * F - eye); // Green-Lagrange strain
			strainVector[i][0] = contact_radius[i] * (1.0 + E(0, 0));
			strainVector[i][1] = contact_radius[i] * (1.0 + E(1, 1));
			strainVector[i][2] = contact_radius[i] * (1.0 + E(2, 2));

			q = R; // convert pure rotation matrix to quaternion
			strainVector[i][3] = q.w();
			strainVector[i][4] = q.x();
			strainVector[i][5] = q.y();
			strainVector[i][6] = q.z();
		} else {
			for (int j = 0; j < size_peratom_cols; j++) {
				strainVector[i][j] = 0.0;
			}
		}
	}
}
Example #29
0
Vector3d CSkeleton::fitToLocation(Joint_handle hJoint, Vector3d target_loc)
{
	Joint_handle hRoot = rootOf(hJoint);
	updateGlobalPostures(hRoot);

	if(hRoot == parents[hJoint])
	{
		joints[hJoint].setOffset(target_loc);
		updateGlobalPostures(hRoot);
		return globals[hJoint].getOffset();
	}

	//updateGlobalPostures(0);
	Joint_handle hParent = parents[hJoint];

	Vector3d dJoint, dTarget;
	Vector3d pJoint, pParent;
	pJoint = getGlobalPosition(hJoint);
	pParent = getGlobalPosition(hParent);
	dJoint = (pJoint - pParent).Normalize();
	dTarget = (target_loc - pParent).Normalize();

	Quaterniond qParent = getGlobalRotation(hParent);
	//	dJoint = cast_to_vector(!qParent*dJoint*qParent);
	//	dTarget = cast_to_vector(!qParent*dTarget*qParent);

	Vector3d axis = Vector3d::Cross(dJoint, dTarget);
	double dot = Vector3d::Dot(dJoint, dTarget);
	double angle = acos(Vector3d::Dot(dJoint, dTarget));

	Quaterniond qtemp = !qParent*Quaterniond(0, axis.X(), axis.Y(), axis.Z())*qParent;
	axis = Vector3d(qtemp.X(), qtemp.Y(), qtemp.Z());

	Quaterniond rot;
	rot.FromAxisAngle(angle, axis.X(), axis.Y(), axis.Z());
	qtemp = rot*Quaterniond(0, dJoint.X(), dJoint.Y(), dJoint.Z())*!rot;
	Vector3d pos(qtemp.X(), qtemp.Y(), qtemp.Z());
	Vector3d err = pos - dTarget;

	if( angle == 0.f ||
		(axis.X() == 0 && axis.Y() == 0 && axis.Z() ==0) ||
		dJoint == dTarget)
		return globals[hJoint].getOffset();
	joints[hParent].Rotate(rot);
	//rotateJoint(hParent, rot);
	updateGlobalPostures(hParent);
	//updateGlobalPostures(0);

	return globals[hJoint].getOffset();
}
Example #30
0
inline Pose Pose::inverse()
{
	// Convention: x = R^T * (x' - T)
	//               = R^T * x' + (-R^T *T)
	Quaterniond inv_orientation = m_orientation.inverse();
	Vector3d inv_position = - (inv_orientation * m_position);

	return Pose(inv_orientation, inv_position);
}