Example #1
0
void
GUIPerson::drawGLAdditional(GUISUMOAbstractView* const parent, const GUIVisualizationSettings& s) const {
    glPushName(getGlID());
    glPushMatrix();
    glTranslated(0, 0, getType() - .1); // don't draw on top of other cars
    if (hasActiveAddVisualisation(parent, VO_SHOW_WALKINGAREA_PATH)) {
        drawAction_drawWalkingareaPath(s);
    }
    if (hasActiveAddVisualisation(parent, VO_SHOW_ROUTE)) {
        if (getCurrentStageType() == MOVING_WITHOUT_VEHICLE) {
            setColor(s);
            RGBColor current = GLHelper::getColor();
            RGBColor darker = current.changedBrightness(-51);
            GLHelper::setColor(darker);
            MSPersonStage_Walking* stage = dynamic_cast<MSPersonStage_Walking*>(getCurrentStage());
            assert(stage != 0);
            const SUMOReal exaggeration = s.personSize.getExaggeration(s);
            const ConstMSEdgeVector& edges = stage->getRoute();
            for (ConstMSEdgeVector::const_iterator it = edges.begin(); it != edges.end(); ++it) {
                GUILane* lane = static_cast<GUILane*>((*it)->getLanes()[0]);
                GLHelper::drawBoxLines(lane->getShape(), lane->getShapeRotations(), lane->getShapeLengths(), exaggeration);
            }
        }
    }
    glPopMatrix();
    glPopName();
}
Example #2
0
void
GUIVehicle::drawAction_drawCarriageClass(const GUIVisualizationSettings& s, bool asImage) const {
    RGBColor current = GLHelper::getColor();
    RGBColor darker = current.changedBrightness(-51);
    const double exaggeration = s.vehicleSize.getExaggeration(s, this);
    const double totalLength = getVType().getLength();
    double upscaleLength = exaggeration;
    if (exaggeration > 1 && totalLength > 5) {
        // reduce the length/width ratio because this is not usefull at high zoom
        upscaleLength = MAX2(1.0, upscaleLength * (5 + sqrt(totalLength - 5)) / totalLength);
    }
    const double locomotiveLength = getVehicleType().getParameter().locomotiveLength * upscaleLength;
    if (exaggeration == 0) {
        return;
    }
    const double defaultLength = getVehicleType().getParameter().carriageLength * upscaleLength;
    const double carriageGap = getVehicleType().getParameter().carriageGap * upscaleLength;
    const double length = totalLength * upscaleLength;
    const double halfWidth = getVehicleType().getWidth() / 2.0 * exaggeration;
    glPopMatrix(); // undo initial translation and rotation
    const double xCornerCut = 0.3 * exaggeration;
    const double yCornerCut = 0.4 * exaggeration;
    // round to closest integer
    const int numCarriages = MAX2(1, 1 + (int)((length - locomotiveLength) / (defaultLength + carriageGap) + 0.5));
    assert(numCarriages > 0);
    double carriageLengthWithGap = length / numCarriages;
    double carriageLength = carriageLengthWithGap - carriageGap;
    double firstCarriageLength = carriageLength;
    if (defaultLength != locomotiveLength && numCarriages > 1) {
        firstCarriageLength = locomotiveLength;
        carriageLengthWithGap = (length - locomotiveLength) / (numCarriages - 1);
        carriageLength = carriageLengthWithGap - carriageGap;
    }
    const int firstPassengerCarriage = defaultLength == locomotiveLength || numCarriages == 1 ? 0 : 1;
    const int totalSeats = getVType().getPersonCapacity() + getVType().getContainerCapacity();
    const int seatsPerCarriage = (int)ceil(totalSeats / (numCarriages - firstPassengerCarriage));
    // lane on which the carriage front is situated
    MSLane* lane = myLane;
    int routeIndex = getRoutePosition();
    // lane on which the carriage back is situated
    MSLane* backLane = myLane;
    int backRouteIndex = routeIndex;
    // offsets of front and back
    double carriageOffset = myState.pos();
    double carriageBackOffset = myState.pos() - firstCarriageLength;
    // handle seats
    int requiredSeats = getNumPassengers() + getNumContainers();
    if (requiredSeats > 0) {
        mySeatPositions.clear();
    }
    Position front, back;
    double angle = 0.;
    // draw individual carriages
    double curCLength = firstCarriageLength;
    //std::cout << SIMTIME << " veh=" << getID() << " curCLength=" << curCLength << " loc=" << locomotiveLength << " car=" << carriageLength << " tlen=" << totalLength << " len=" << length << "\n";
    for (int i = 0; i < numCarriages; ++i) {
        if (i > 0) {
            curCLength = carriageLength;
        }
        while (carriageOffset < 0) {
            MSLane* prev = getPreviousLane(lane, routeIndex);
            if (prev != lane) {
                carriageOffset += prev->getLength();
            } else {
                // no lane available for drawing.
                carriageOffset = 0;
            }
            lane = prev;
        }
        while (carriageBackOffset < 0) {
            MSLane* prev = getPreviousLane(backLane, backRouteIndex);
            if (prev != backLane) {
                carriageBackOffset += prev->getLength();
            } else {
                // no lane available for drawing.
                carriageBackOffset = 0;
            }
            backLane = prev;
        }
        front = lane->geometryPositionAtOffset(carriageOffset);
        back = backLane->geometryPositionAtOffset(carriageBackOffset);
        if (front == back) {
            // no place for drawing available
            continue;
        }
        const double drawnCarriageLength = front.distanceTo2D(back);
        angle = atan2((front.x() - back.x()), (back.y() - front.y())) * (double) 180.0 / (double) M_PI;
        if (i >= firstPassengerCarriage) {
            computeSeats(front, back, seatsPerCarriage, exaggeration, requiredSeats);
        }
        glPushMatrix();
        glTranslated(front.x(), front.y(), getType());
        glRotated(angle, 0, 0, 1);
        if (!asImage || !GUIBaseVehicleHelper::drawAction_drawVehicleAsImage(s, getVType().getImgFile(), this, getVType().getWidth(), curCLength)) {
            switch (getVType().getGuiShape()) {
                case SVS_TRUCK_SEMITRAILER:
                case SVS_TRUCK_1TRAILER:
                    if (i == 0) {
                        GUIBaseVehicleHelper::drawAction_drawVehicleAsPoly(s, getVType().getGuiShape(), getVType().getWidth() * exaggeration, curCLength, i);
                    } else {
                        GLHelper::setColor(current);
                        GLHelper::drawBoxLine(Position(0, 0), 180, curCLength, halfWidth);
                    }
                    break;
                default: {
                    if (i == 0) {
                        GLHelper::setColor(darker);
                    } else {
                        GLHelper::setColor(current);
                    }
                    // generic rail carriage
                    glBegin(GL_TRIANGLE_FAN);
                    glVertex2d(-halfWidth + xCornerCut, 0);
                    glVertex2d(-halfWidth, yCornerCut);
                    glVertex2d(-halfWidth, drawnCarriageLength - yCornerCut);
                    glVertex2d(-halfWidth + xCornerCut, drawnCarriageLength);
                    glVertex2d(halfWidth - xCornerCut, drawnCarriageLength);
                    glVertex2d(halfWidth, drawnCarriageLength - yCornerCut);
                    glVertex2d(halfWidth, yCornerCut);
                    glVertex2d(halfWidth - xCornerCut, 0);
                    glEnd();
                }
            }
        }
        glPopMatrix();
        carriageOffset -= (curCLength + carriageGap);
        carriageBackOffset -= carriageLengthWithGap;
    }
    if (getVType().getGuiShape() == SVS_RAIL_CAR) {
        glPushMatrix();
        glTranslated(front.x(), front.y(), getType());
        glRotated(angle, 0, 0, 1);
        drawAction_drawVehicleBlinker(curCLength);
        drawAction_drawVehicleBrakeLight(curCLength);
        glPopMatrix();
    }
    // restore matrix
    glPushMatrix();
    front = getPosition();
    glTranslated(front.x(), front.y(), getType());
    const double degAngle = RAD2DEG(getAngle() + M_PI / 2.);
    glRotated(degAngle, 0, 0, 1);
    glScaled(exaggeration, upscaleLength, 1);
    if (mySeatPositions.size() == 0) {
        mySeatPositions.push_back(back);
    }
}