RenderMathMLOperator* RenderMathMLSubSup::unembellishedOperator()
{
    RenderBoxModelObject* base = this->base();
    if (!base || !base->isRenderMathMLBlock())
        return 0;
    return toRenderMathMLBlock(base)->unembellishedOperator();
}
void RenderMathMLUnderOver::stretchToHeight(int height)
{
    RenderBoxModelObject* base = this->base();
    if (base && base->isRenderMathMLBlock()) {
        RenderMathMLBlock* block = toRenderMathMLBlock(base);
        block->stretchToHeight(height);
        setNeedsLayout(true);
    }
}
Example #3
0
void RenderMathMLSubSup::stretchToHeight(int height)
{
    RenderBoxModelObject* base = this->base();
    if (base && base->isRenderMathMLBlock())
        toRenderMathMLBlock(base)->stretchToHeight(height);
}