Example #1
0
// Render submitted models (filtered by flags) using the given modifier
void SortModelRenderer::Render(const RenderModifierPtr& modifier, int flags)
{
    int pass = 0;

    if (m->models.size() == 0)
        return;

    do
    {
        int streamflags = modifier->BeginPass(pass);
        CModelDefPtr lastmdef;
        CTexturePtr lasttex;

        m->vertexRenderer->BeginPass(streamflags);

        for(std::vector<SModel*>::iterator it = m->models.begin(); it != m->models.end(); ++it)
        {
            SModel* smdl = *it;
            CModel* mdl = smdl->GetModel();

            if (flags && !(mdl->GetFlags() & flags))
                continue;

            ENSURE(smdl->GetKey() == m);

            CModelDefPtr mdef = mdl->GetModelDef();
            CTexturePtr tex = mdl->GetTexture();

            // Prepare per-CModelDef data if changed
            if (mdef != lastmdef)
            {
                m->vertexRenderer->PrepareModelDef(streamflags, mdef);
                lastmdef = mdef;
            }

            // Prepare necessary RenderModifier stuff
            if (tex != lasttex)
            {
                modifier->PrepareTexture(pass, tex);
                lasttex = tex;
            }

            modifier->PrepareModel(pass, mdl);

            // Render the model
            m->vertexRenderer->RenderModel(streamflags, mdl, smdl->m_Data);
        }

        m->vertexRenderer->EndPass(streamflags);
    } while(!modifier->EndPass(pass++));
}