// Render submitted models (filtered by flags) using the given modifier void SortModelRenderer::Render(const RenderModifierPtr& modifier, int flags) { int pass = 0; if (m->models.size() == 0) return; do { int streamflags = modifier->BeginPass(pass); CModelDefPtr lastmdef; CTexturePtr lasttex; m->vertexRenderer->BeginPass(streamflags); for(std::vector<SModel*>::iterator it = m->models.begin(); it != m->models.end(); ++it) { SModel* smdl = *it; CModel* mdl = smdl->GetModel(); if (flags && !(mdl->GetFlags() & flags)) continue; ENSURE(smdl->GetKey() == m); CModelDefPtr mdef = mdl->GetModelDef(); CTexturePtr tex = mdl->GetTexture(); // Prepare per-CModelDef data if changed if (mdef != lastmdef) { m->vertexRenderer->PrepareModelDef(streamflags, mdef); lastmdef = mdef; } // Prepare necessary RenderModifier stuff if (tex != lasttex) { modifier->PrepareTexture(pass, tex); lasttex = tex; } modifier->PrepareModel(pass, mdl); // Render the model m->vertexRenderer->RenderModel(streamflags, mdl, smdl->m_Data); } m->vertexRenderer->EndPass(streamflags); } while(!modifier->EndPass(pass++)); }