void RenderFrameBase::layoutWithFlattening(bool fixedWidth, bool fixedHeight) { FrameView* childFrameView = static_cast<FrameView*>(widget()); RenderView* childRoot = childFrameView ? static_cast<RenderView*>(childFrameView->frame()->contentRenderer()) : 0; // Do not expand frames which has zero width or height if (!width() || !height() || !childRoot) { updateWidgetPosition(); if (childFrameView) childFrameView->layout(); setNeedsLayout(false); return; } // need to update to calculate min/max correctly updateWidgetPosition(); if (childRoot->preferredLogicalWidthsDirty()) childRoot->computePreferredLogicalWidths(); // if scrollbars are off, and the width or height are fixed // we obey them and do not expand. With frame flattening // no subframe much ever become scrollable. HTMLFrameElementBase* element = static_cast<HTMLFrameElementBase*>(node()); bool isScrollable = element->scrollingMode() != ScrollbarAlwaysOff; // consider iframe inset border int hBorder = borderLeft() + borderRight(); int vBorder = borderTop() + borderBottom(); // make sure minimum preferred width is enforced if (isScrollable || !fixedWidth) { setWidth(max(width(), childRoot->minPreferredLogicalWidth() + hBorder)); // update again to pass the new width to the child frame updateWidgetPosition(); childFrameView->layout(); } // expand the frame by setting frame height = content height if (isScrollable || !fixedHeight || childRoot->isFrameSet()) setHeight(max(height(), childFrameView->contentsHeight() + vBorder)); if (isScrollable || !fixedWidth || childRoot->isFrameSet()) setWidth(max(width(), childFrameView->contentsWidth() + hBorder)); updateWidgetPosition(); ASSERT(!childFrameView->layoutPending()); ASSERT(!childRoot->needsLayout()); ASSERT(!childRoot->firstChild() || !childRoot->firstChild()->firstChild() || !childRoot->firstChild()->firstChild()->needsLayout()); setNeedsLayout(false); }
void RenderFrameBase::layoutWithFlattening(bool hasFixedWidth, bool hasFixedHeight) { FrameView* childFrameView = toFrameView(widget()); RenderView* childRoot = childFrameView ? childFrameView->frame().contentRenderer() : 0; if (!childRoot || !shouldExpandFrame(width(), height(), hasFixedWidth, hasFixedHeight)) { updateWidgetPosition(); if (childFrameView) childFrameView->layout(); clearNeedsLayout(); return; } // need to update to calculate min/max correctly updateWidgetPosition(); // if scrollbars are off, and the width or height are fixed // we obey them and do not expand. With frame flattening // no subframe much ever become scrollable. bool isScrollable = frameOwnerElement().scrollingMode() != ScrollbarAlwaysOff; // consider iframe inset border int hBorder = borderLeft() + borderRight(); int vBorder = borderTop() + borderBottom(); // make sure minimum preferred width is enforced if (isScrollable || !hasFixedWidth) { setWidth(std::max(width(), childRoot->minPreferredLogicalWidth() + hBorder)); // update again to pass the new width to the child frame updateWidgetPosition(); childFrameView->layout(); } // expand the frame by setting frame height = content height if (isScrollable || !hasFixedHeight || childRoot->isFrameSet()) setHeight(std::max<LayoutUnit>(height(), childFrameView->contentsHeight() + vBorder)); if (isScrollable || !hasFixedWidth || childRoot->isFrameSet()) setWidth(std::max<LayoutUnit>(width(), childFrameView->contentsWidth() + hBorder)); updateWidgetPosition(); ASSERT(!childFrameView->layoutPending()); ASSERT(!childRoot->needsLayout()); ASSERT(!childRoot->firstChild() || !childRoot->firstChild()->firstChildSlow() || !childRoot->firstChild()->firstChildSlow()->needsLayout()); clearNeedsLayout(); }
void RenderPartObject::layout() { ASSERT(needsLayout()); ASSERT(minMaxKnown()); FrameView* childFrameView = static_cast<FrameView*>(m_widget); RenderView* childRoot = 0; bool flatten = m_widget && element()->hasTagName(iframeTag) && element() && element()->document()->frame() && element()->document()->frame()->settings()->flatFrameSetLayoutEnabled() && (static_cast<HTMLIFrameElement*>(element())->scrollingMode() != ScrollBarAlwaysOff || !style()->width().isFixed() || !style()->height().isFixed()) && (childRoot = childFrameView ? static_cast<RenderView*>(childFrameView->frame()->renderer()) : 0); if (flatten) { if (!childRoot->minMaxKnown()) childRoot->calcMinMaxWidth(); calcWidth(); calcHeight(); bool scrolling = static_cast<HTMLIFrameElement*>(element())->scrollingMode() != ScrollBarAlwaysOff; if (scrolling || !style()->width().isFixed()) m_width = max(m_width, childRoot->minWidth()); updateWidgetPosition(); do childFrameView->layout(); while (childFrameView->layoutPending() || childRoot->needsLayout()); if (scrolling || !style()->height().isFixed()) m_height = max(m_height, childFrameView->contentsHeight()); if (scrolling || !style()->width().isFixed()) m_width = max(m_width, childFrameView->contentsWidth()); updateWidgetPosition(); ASSERT(!childFrameView->layoutPending()); ASSERT(!childRoot->needsLayout()); ASSERT(!childRoot->firstChild() || !childRoot->firstChild()->firstChild() || !childRoot->firstChild()->firstChild()->needsLayout()); } else { calcWidth(); calcHeight(); RenderPart::layout(); } setNeedsLayout(false); }
void RenderLayerStackingNode::rebuildZOrderLists() { ASSERT(m_layerListMutationAllowed); ASSERT(isDirtyStackingContext()); for (RenderLayer* child = layer()->firstChild(); child; child = child->nextSibling()) { if (!layer()->reflectionInfo() || layer()->reflectionInfo()->reflectionLayer() != child) child->stackingNode()->collectLayers(m_posZOrderList, m_negZOrderList); } // Sort the two lists. if (m_posZOrderList) std::stable_sort(m_posZOrderList->begin(), m_posZOrderList->end(), compareZIndex); if (m_negZOrderList) std::stable_sort(m_negZOrderList->begin(), m_negZOrderList->end(), compareZIndex); // Append layers for top layer elements after normal layer collection, to ensure they are on top regardless of z-indexes. // The renderers of top layer elements are children of the view, sorted in top layer stacking order. if (layer()->isRootLayer()) { RenderView* view = renderer()->view(); for (RenderObject* child = view->firstChild(); child; child = child->nextSibling()) { Element* childElement = (child->node() && child->node()->isElementNode()) ? toElement(child->node()) : 0; if (childElement && childElement->isInTopLayer()) { RenderLayer* layer = toRenderLayerModelObject(child)->layer(); // Create the buffer if it doesn't exist yet. if (!m_posZOrderList) m_posZOrderList = adoptPtr(new Vector<RenderLayerStackingNode*>); m_posZOrderList->append(layer->stackingNode()); } } } #if ASSERT_ENABLED updateStackingParentForZOrderLists(this); #endif m_zOrderListsDirty = false; }