static duk_ret_t RigidBody_SetAngularVelocity_float3(duk_context* ctx) { RigidBody* thisObj = GetThisWeakObject<RigidBody>(ctx); float3& angularVelocity = *GetCheckedValueObject<float3>(ctx, 0, float3_ID); thisObj->SetAngularVelocity(angularVelocity); return 0; }