void PSpit::xpisland990_elevcombo(const ArgumentArray &args) { // Play button sound based on args[0] _vm->_sound->playSound(args[0] + 5); _vm->_cursor->hideCursor(); _vm->delay(500); _vm->_cursor->showCursor(); // If the user released the mouse button during the wait time, the mouse up event // is not forwarded to the game script handler. The button appears to be down // until the user moves the mouse outside of the button hotspot. // This happens with the original engine as well. // To work around this issue we run the mouse up script if the mouse is not // pressed anymore at this point. if (!mouseIsDown()) { Common::String buttonName = Common::String::format("combo%d", args[0]); RivenHotspot *button = _vm->getCard()->getHotspotByName(buttonName); RivenScriptPtr mouseUpScript = button->getScript(kMouseUpScript); _vm->_scriptMan->runScript(mouseUpScript, false); } // It is impossible to get here if Gehn is not trapped. However, // the original also disallows brute forcing the ending if you have // not yet trapped Gehn. if (_vm->_vars["agehn"] != 4) return; uint32 &correctDigits = _vm->_vars["pelevcombo"]; // pelevcombo keeps count of how many buttons we have pressed in the correct order. // When pelevcombo is 5, clicking the handle will show the video freeing Catherine. if (correctDigits < 5 && args[0] == getComboDigit(_vm->_vars["pcorrectorder"], correctDigits)) correctDigits++; else correctDigits = 0; }