Example #1
0
void GraphicsContext::fillRoundedRect(const RoundedRect& rect, const Color& color, ColorSpace colorSpace)
{
    if (rect.isRounded())
        fillRoundedRect(rect.rect(), rect.radii().topLeft(), rect.radii().topRight(), rect.radii().bottomLeft(), rect.radii().bottomRight(), color, colorSpace);
    else
        fillRect(rect.rect(), color, colorSpace);
}
Example #2
0
void RenderThemeSafari::paintMenuListButtonGradients(RenderObject* o, const PaintInfo& paintInfo, const IntRect& r)
{
    if (r.isEmpty())
        return;

    CGContextRef context = paintInfo.context->platformContext();

    paintInfo.context->save();

    RoundedRect bound = o->style()->getRoundedBorderFor(r);
    int radius = bound.radii().topLeft().width();

    CGColorSpaceRef cspace = deviceRGBColorSpaceRef();

    FloatRect topGradient(r.x(), r.y(), r.width(), r.height() / 2.0f);
    struct CGFunctionCallbacks topCallbacks = { 0, TopGradientInterpolate, NULL };
    RetainPtr<CGFunctionRef> topFunction(AdoptCF, CGFunctionCreate(NULL, 1, NULL, 4, NULL, &topCallbacks));
    RetainPtr<CGShadingRef> topShading(AdoptCF, CGShadingCreateAxial(cspace, CGPointMake(topGradient.x(), topGradient.y()), CGPointMake(topGradient.x(), topGradient.maxY()), topFunction.get(), false, false));

    FloatRect bottomGradient(r.x() + radius, r.y() + r.height() / 2.0f, r.width() - 2.0f * radius, r.height() / 2.0f);
    struct CGFunctionCallbacks bottomCallbacks = { 0, BottomGradientInterpolate, NULL };
    RetainPtr<CGFunctionRef> bottomFunction(AdoptCF, CGFunctionCreate(NULL, 1, NULL, 4, NULL, &bottomCallbacks));
    RetainPtr<CGShadingRef> bottomShading(AdoptCF, CGShadingCreateAxial(cspace, CGPointMake(bottomGradient.x(),  bottomGradient.y()), CGPointMake(bottomGradient.x(), bottomGradient.maxY()), bottomFunction.get(), false, false));

    struct CGFunctionCallbacks mainCallbacks = { 0, MainGradientInterpolate, NULL };
    RetainPtr<CGFunctionRef> mainFunction(AdoptCF, CGFunctionCreate(NULL, 1, NULL, 4, NULL, &mainCallbacks));
    RetainPtr<CGShadingRef> mainShading(AdoptCF, CGShadingCreateAxial(cspace, CGPointMake(r.x(),  r.y()), CGPointMake(r.x(), r.maxY()), mainFunction.get(), false, false));

    RetainPtr<CGShadingRef> leftShading(AdoptCF, CGShadingCreateAxial(cspace, CGPointMake(r.x(),  r.y()), CGPointMake(r.x() + radius, r.y()), mainFunction.get(), false, false));

    RetainPtr<CGShadingRef> rightShading(AdoptCF, CGShadingCreateAxial(cspace, CGPointMake(r.maxX(),  r.y()), CGPointMake(r.maxX() - radius, r.y()), mainFunction.get(), false, false));
    paintInfo.context->save();
    CGContextClipToRect(context, bound.rect());
    paintInfo.context->addRoundedRectClip(bound);
    CGContextDrawShading(context, mainShading.get());
    paintInfo.context->restore();

    paintInfo.context->save();
    CGContextClipToRect(context, topGradient);
    paintInfo.context->addRoundedRectClip(RoundedRect(enclosingIntRect(topGradient), bound.radii().topLeft(), bound.radii().topRight(), IntSize(), IntSize()));
    CGContextDrawShading(context, topShading.get());
    paintInfo.context->restore();

    if (!bottomGradient.isEmpty()) {
        paintInfo.context->save();
        CGContextClipToRect(context, bottomGradient);
        paintInfo.context->addRoundedRectClip(RoundedRect(enclosingIntRect(bottomGradient), IntSize(), IntSize(), bound.radii().bottomLeft(), bound.radii().bottomRight()));
        CGContextDrawShading(context, bottomShading.get());
        paintInfo.context->restore();
    }

    paintInfo.context->save();
    CGContextClipToRect(context, bound.rect());
    paintInfo.context->addRoundedRectClip(bound);
    CGContextDrawShading(context, leftShading.get());
    CGContextDrawShading(context, rightShading.get());
    paintInfo.context->restore();

    paintInfo.context->restore();
}
void GraphicsContext::fillRoundedRect(const RoundedRect& rect, const Color& color, ColorSpace colorSpace, BlendMode blendMode)
{
    if (rect.isRounded()) {
        setCompositeOperation(compositeOperation(), blendMode);
        fillRoundedRect(rect.rect(), rect.radii().topLeft(), rect.radii().topRight(), rect.radii().bottomLeft(), rect.radii().bottomRight(), color, colorSpace);
        setCompositeOperation(compositeOperation());
    } else
        fillRect(rect.rect(), color, colorSpace, compositeOperation(), blendMode);
}
Example #4
0
PassOwnPtr<Shape> Shape::createLayoutBoxShape(const RoundedRect& roundedRect, WritingMode writingMode, float margin)
{
    FloatRect rect(0, 0, roundedRect.rect().width(), roundedRect.rect().height());
    FloatRoundedRect bounds(rect, roundedRect.radii());
    OwnPtr<Shape> shape = createInsetShape(bounds);
    shape->m_writingMode = writingMode;
    shape->m_margin = margin;

    return shape.release();
}
Example #5
0
std::unique_ptr<Shape> Shape::createBoxShape(const RoundedRect& roundedRect, WritingMode writingMode, float margin)
{
    ASSERT(roundedRect.rect().width() >= 0 && roundedRect.rect().height() >= 0);

    FloatRect rect(0, 0, roundedRect.rect().width(), roundedRect.rect().height());
    FloatRoundedRect bounds(rect, roundedRect.radii());
    auto shape = std::make_unique<BoxShape>(bounds);
    shape->m_writingMode = writingMode;
    shape->m_margin = margin;

    return WTF::move(shape);
}
Example #6
0
PassOwnPtr<Shape> Shape::createLayoutBoxShape(const RoundedRect& roundedRect, WritingMode writingMode, Length margin, Length padding)
{
    ASSERT(roundedRect.rect().width() >= 0 && roundedRect.rect().height() >= 0);

    FloatRect rect(0, 0, roundedRect.rect().width(), roundedRect.rect().height());
    FloatRoundedRect bounds(rect, roundedRect.radii());
    OwnPtr<Shape> shape = adoptPtr(new BoxShape(bounds));
    shape->m_writingMode = writingMode;
    shape->m_margin = floatValueForLength(margin, 0);
    shape->m_padding = floatValueForLength(padding, 0);

    return shape.release();
}
Example #7
0
void GraphicsContext::fillRectWithRoundedHole(const IntRect& rect, const RoundedRect& roundedHoleRect, const Color& color, ColorSpace colorSpace)
{
    if (paintingDisabled())
        return;

    Path path;
    path.addRect(rect);

    if (!roundedHoleRect.radii().isZero())
        path.addRoundedRect(roundedHoleRect);
    else
        path.addRect(roundedHoleRect.rect());

    WindRule oldFillRule = fillRule();
    Color oldFillColor = fillColor();
    ColorSpace oldFillColorSpace = fillColorSpace();
    
    setFillRule(RULE_EVENODD);
    setFillColor(color, colorSpace);

    fillPath(path);
    
    setFillRule(oldFillRule);
    setFillColor(oldFillColor, oldFillColorSpace);
}
void GraphicsContext::fillRectWithRoundedHole(const IntRect& rect, const RoundedRect& roundedHoleRect, const Color& color, ColorSpace)
{
    if (paintingDisabled() || !color.isValid())
        return;

    if (this->mustUseShadowBlur())
        platformContext()->shadowBlur().drawInsetShadow(this, rect, roundedHoleRect.rect(), roundedHoleRect.radii());

    Path path;
    path.addRect(rect);
    if (!roundedHoleRect.radii().isZero())
        path.addRoundedRect(roundedHoleRect);
    else
        path.addRect(roundedHoleRect.rect());

    cairo_t* cr = platformContext()->cr();
    cairo_save(cr);
    setPathOnCairoContext(platformContext()->cr(), path.platformPath()->context());
    fillCurrentCairoPath(this);
    cairo_restore(cr);
}
void GraphicsContext::clipOutRoundedRect(const RoundedRect& rect)
{
    if (paintingDisabled())
        return;

    BlackBerry::Platform::FloatRoundedRect r = BlackBerry::Platform::FloatRoundedRect(
        FloatRect(rect.rect()),
        FloatSize(rect.radii().topLeft()),
        FloatSize(rect.radii().topRight()),
        FloatSize(rect.radii().bottomLeft()),
        FloatSize(rect.radii().bottomRight()));
    platformContext()->clipOutRoundedRect(r);
}
void GraphicsContext::clipOutRoundedRect(const RoundedRect& rect)
{
    if (paintingDisabled())
        return;

    if (!rect.isRounded()) {
        clipOut(rect.rect());
        return;
    }

    Path path;
    path.addRoundedRect(rect);
    clipOut(path);
}
Example #11
0
void Path::addRoundedRect(const RoundedRect& r)
{
    addRoundedRect(r.rect(), r.radii().topLeft(), r.radii().topRight(), r.radii().bottomLeft(), r.radii().bottomRight());
}