Example #1
0
Uint32
SDL_GetGlobalMouseState(int *x, int *y)
{
    SDL_Mouse *mouse = SDL_GetMouse();
    int tmpx, tmpy;

    /* make sure these are never NULL for the backend implementations... */
    if (!x) {
        x = &tmpx;
    }
    if (!y) {
        y = &tmpy;
    }

    *x = *y = 0;

    if (!mouse->GetGlobalMouseState) {
        return 0;
    }

    return mouse->GetGlobalMouseState(x, y);
}
Example #2
0
Uint32
SDL_GetGlobalMouseState(int *x, int *y)
{
    SDL_Mouse *mouse = SDL_GetMouse();
    int tmpx, tmpy;

    /* make sure these are never NULL for the backend implementations... */
    if (!x) {
        x = &tmpx;
    }
    if (!y) {
        y = &tmpy;
    }

    *x = *y = 0;

    if (!mouse->GetGlobalMouseState) {
        SDL_assert(0 && "This should really be implemented for every target.");
        return 0;
    }

    return mouse->GetGlobalMouseState(x, y);
}