Example #1
0
int
SDL_SetRelativeMouseMode(SDL_bool enabled)
{
    SDL_Mouse *mouse = SDL_GetMouse();
    SDL_Window *focusWindow = SDL_GetKeyboardFocus();

    if (enabled == mouse->relative_mode) {
        return 0;
    }

    if (enabled && focusWindow) {
        /* Center it in the focused window to prevent clicks from going through
         * to background windows.
         */
        SDL_SetMouseFocus(focusWindow);
        SDL_WarpMouseInWindow(focusWindow, focusWindow->w/2, focusWindow->h/2);
    }

    /* Set the relative mode */
    if (!enabled && mouse->relative_mode_warp) {
        mouse->relative_mode_warp = SDL_FALSE;
    } else if (enabled && ShouldUseRelativeModeWarp(mouse)) {
        mouse->relative_mode_warp = SDL_TRUE;
    } else if (mouse->SetRelativeMouseMode(enabled) < 0) {
        if (enabled) {
            /* Fall back to warp mode if native relative mode failed */
            if (!mouse->WarpMouse) {
                return SDL_SetError("No relative mode implementation available");
            }
            mouse->relative_mode_warp = SDL_TRUE;
        }
    }
    mouse->relative_mode = enabled;
    mouse->scale_accum_x = 0.0f;
    mouse->scale_accum_y = 0.0f;

    if (mouse->focus) {
        SDL_UpdateWindowGrab(mouse->focus);

        /* Put the cursor back to where the application expects it */
        if (!enabled) {
            SDL_WarpMouseInWindow(mouse->focus, mouse->x, mouse->y);
        }
    }

    /* Flush pending mouse motion - ideally we would pump events, but that's not always safe */
    SDL_FlushEvent(SDL_MOUSEMOTION);

    /* Update cursor visibility */
    SDL_SetCursor(NULL);

    return 0;
}
Example #2
0
int
SDL_SetRelativeMouseMode(SDL_bool enabled)
{
    SDL_Mouse *mouse = SDL_GetMouse();
    SDL_Window *focusWindow = SDL_GetKeyboardFocus();
    int original_x = mouse->x, original_y = mouse->y;

    if (enabled == mouse->relative_mode) {
        return 0;
    }

    if (!mouse->SetRelativeMouseMode) {
        return SDL_Unsupported();
    }

    if (enabled && focusWindow) {
        /* Center it in the focused window to prevent clicks from going through
         * to background windows.
         */
        SDL_SetMouseFocus(focusWindow);
        SDL_WarpMouseInWindow(focusWindow, focusWindow->w/2, focusWindow->h/2);
    }

    if (mouse->SetRelativeMouseMode(enabled) < 0) {
        return -1;
    }

    /* Set the relative mode */
    mouse->relative_mode = enabled;

    if (enabled) {
        /* Save the expected mouse position */
        mouse->original_x = original_x;
        mouse->original_y = original_y;
    } else if (mouse->focus) {
        /* Restore the expected mouse position */
        SDL_WarpMouseInWindow(mouse->focus, mouse->original_x, mouse->original_y);
    }

    /* Flush pending mouse motion */
    SDL_FlushEvent(SDL_MOUSEMOTION);

    /* Update cursor visibility */
    SDL_SetCursor(NULL);

    return 0;
}
Example #3
0
int
SDL_SetRelativeMouseMode(SDL_bool enabled)
{
    SDL_Mouse *mouse = SDL_GetMouse();

    if (enabled == mouse->relative_mode) {
        return 0;
    }

    if (!mouse->SetRelativeMouseMode) {
        SDL_Unsupported();
        return -1;
    }

    if (mouse->SetRelativeMouseMode(enabled) < 0) {
        return -1;
    }

    /* Set the relative mode */
    mouse->relative_mode = enabled;

    if (enabled) {
        /* Save the expected mouse position */
        mouse->original_x = mouse->x;
        mouse->original_y = mouse->y;
    } else if (mouse->focus) {
        /* Restore the expected mouse position */
        SDL_WarpMouseInWindow(mouse->focus, mouse->original_x, mouse->original_y);
    }

    /* Flush pending mouse motion */
    SDL_FlushEvent(SDL_MOUSEMOTION);

    /* Update cursor visibility */
    SDL_SetCursor(NULL);

    return 0;
}