// Create a root node SceneNode* rootNode = new SceneNode(); // Create a child node and attach it to the root node SceneNode* childNode = new SceneNode(); rootNode->addChild(childNode); // Translate the child node childNode->translate(glm::vec3(0, 1, 0));
// Create a mesh node with a cube mesh SceneNode* meshNode = new SceneNode(new CubeMesh()); // Create a material for the mesh Material* material = new Material(); material->setDiffuse(glm::vec3(1, 0, 0)); // Red // Set the material on the mesh node meshNode->setMaterial(material);In this example, a mesh node is created with a CubeMesh object representing a cube shape. A Material object is also created and set to diffuse color red. The material property is then set on the mesh node using the setMaterial method. Overall, SceneNode is a useful class for managing 3D scene graphs in C++ programs, and it can be found in various graphics or game development packages.