Example #1
0
SceneNode *SceneGraph::AddNewNode(SceneNode *parentNode, char *name = 0)
{
	SceneNode *newNode = new SceneNode();
	char newName[40];

	if (name == 0)
	{		
		sprintf(newName, "SceneObject_%d", id_count++);
	}
	else
	{
		if (strlen(name) > 31)
		{
			name[32] = 0;
		}
		sprintf(newName, "%s_%d", name, id_count++);
	}

	newNode->SetName(newName);
	if(parentNode != 0)
	{
		parentNode->AddChild(newNode);
	}
	else
	{
		root->AddChild(newNode);
	}
	return newNode;
}
SceneNode* ParticlesEditorSceneModelHelper::CreateParticleEffectNode()
{
	SceneNode * newParentNodeParticleEffect = new SceneNode();
	newParentNodeParticleEffect->SetName("Particle effect");
	ParticleEffectComponent * newEffectComponent = new ParticleEffectComponent();
	newParentNodeParticleEffect->AddComponent(newEffectComponent);

	return newParentNodeParticleEffect;
}