Example #1
0
Bool
rdpRealizeWindow(WindowPtr pWindow)
{
    ScreenPtr pScreen;
    rdpWindowRec *priv;
    Bool rv;

    LLOGLN(10, ("rdpRealizeWindow:"));
    priv = GETWINPRIV(pWindow);
    pScreen = pWindow->drawable.pScreen;
    pScreen->RealizeWindow = g_rdpScreen.RealizeWindow;
    rv = pScreen->RealizeWindow(pWindow);
    pScreen->RealizeWindow = rdpRealizeWindow;

    if (g_use_rail)
    {
        if ((pWindow != g_invalidate_window) && (pWindow->parent != 0))
        {
            if (XR_IS_ROOT(pWindow->parent))
            {
                LLOGLN(10, ("rdpRealizeWindow:"));
                LLOGLN(10, ("  pWindow %p id 0x%x pWindow->parent %p id 0x%x x %d "
                            "y %d width %d height %d",
                            pWindow, (int)(pWindow->drawable.id),
                            pWindow->parent, (int)(pWindow->parent->drawable.id),
                            pWindow->drawable.x, pWindow->drawable.y,
                            pWindow->drawable.width, pWindow->drawable.height));
                priv->status = 1;
                rdpup_create_window(pWindow, priv);
            }
        }
    }

    return rv;
}
Example #2
0
Bool
rdpRealizeWindow(WindowPtr pWindow)
{
  ScreenPtr pScreen;
  rdpWindowRec* priv;
  Bool rv;

  ErrorF("rdpRealizeWindow:\n");
  priv = GETWINPRIV(pWindow);
  pScreen = pWindow->drawable.pScreen;
  pScreen->RealizeWindow = g_rdpScreen.RealizeWindow;
  rv = pScreen->RealizeWindow(pWindow);
  pScreen->RealizeWindow = rdpRealizeWindow;
  return rv;
}
Example #3
0
Bool
glWinRealizeWindow(WindowPtr pWin)
{
    /* If this window has GL contexts, tell them to reattach */
    Bool result;
    ScreenPtr pScreen = pWin->drawable.pScreen;
    glWinScreenRec *screenPriv = &glWinScreens[pScreen->myNum];
    __GLXdrawablePrivate *glxPriv;

    GLWIN_DEBUG_MSG("glWinRealizeWindow\n");

    /* Allow the window to be created (RootlessRealizeWindow is inside our wrap) */
    pScreen->RealizeWindow = screenPriv->RealizeWindow;
    result = pScreen->RealizeWindow(pWin);
    pScreen->RealizeWindow = glWinRealizeWindow;

    /* Re-attach this window's GL contexts, if any. */
    glxPriv = __glXFindDrawablePrivate(pWin->drawable.id);
    if (glxPriv) {
        __GLXcontext *gx;
        __GLcontext *gc;
        __GLdrawablePrivate *glPriv = &glxPriv->glPriv;
        GLWIN_DEBUG_MSG("glWinRealizeWindow is GL drawable!\n");

        /* GL contexts bound to this window for drawing */
        for (gx = glxPriv->drawGlxc; gx != NULL; gx = gx->next) {
            gc = (__GLcontext *)gx->gc;
            if (gc->isAttached)
                unattach(gc);
            attach(gc, glPriv);
        }

        /* GL contexts bound to this window for reading */
        for (gx = glxPriv->readGlxc; gx != NULL; gx = gx->next) {
            gc = (__GLcontext *)gx->gc;
            if (gc->isAttached)
                unattach(gc);
            attach(gc, glPriv);
        }
    }

    return result;
}