HandleGameObject object = GetObjectByName("Player"); object.SetPosition(10, 20, 30);
HandleGameObject object = CreateNewObject("Enemy"); object.SetPosition(50, 0, 100); object.SetRotation(0, 90, 0);This code creates a new game object called "Enemy" and then sets its position to (50, 0, 100) and its rotation to (0, 90, 0). In conclusion, HandleGameObject is a useful scripted instance in C++ for controlling game objects in a game engine. It is often found in package libraries specifically designed for game engine development.