SkCanvas* PictureRenderer::setupCanvas(int width, int height) {
    SkAutoTUnref<SkCanvas> canvas;

    switch(fDeviceType) {
        case kBitmap_DeviceType: {
            SkBitmap bitmap;
            sk_tools::setup_bitmap(&bitmap, width, height);
            canvas.reset(SkNEW_ARGS(SkCanvas, (bitmap)));
        }
        break;
#if SK_SUPPORT_GPU
#if SK_ANGLE
        case kAngle_DeviceType:
            // fall through
#endif
#if SK_MESA
        case kMesa_DeviceType:
            // fall through
#endif
        case kGPU_DeviceType:
        case kNVPR_DeviceType: {
            SkAutoTUnref<GrSurface> target;
            if (fGrContext) {
                // create a render target to back the device
                GrSurfaceDesc desc;
                desc.fConfig = kSkia8888_GrPixelConfig;
                desc.fFlags = kRenderTarget_GrSurfaceFlag;
                desc.fWidth = width;
                desc.fHeight = height;
                desc.fSampleCnt = fSampleCount;
                target.reset(fGrContext->textureProvider()->createTexture(desc, false, NULL, 0));
            }

            uint32_t flags = fUseDFText ? SkSurfaceProps::kUseDistanceFieldFonts_Flag : 0;
            SkSurfaceProps props(flags, SkSurfaceProps::kLegacyFontHost_InitType);
            SkAutoTUnref<SkGpuDevice> device(
                SkGpuDevice::Create(target->asRenderTarget(), &props,
                                    SkGpuDevice::kUninit_InitContents));
            if (!device) {
                return NULL;
            }
            canvas.reset(SkNEW_ARGS(SkCanvas, (device)));
            break;
        }
#endif
        default:
            SkASSERT(0);
            return NULL;
    }

    if (fHasDrawFilters) {
        if (fDrawFilters[0] & PictureRenderer::kAAClip_DrawFilterFlag) {
            canvas->setAllowSoftClip(false);
        }

        canvas.reset(SkNEW_ARGS(FlagsFilterCanvas, (canvas.get(), fDrawFilters)));
    }

    this->scaleToScaleFactor(canvas);

    // Pictures often lie about their extent (i.e., claim to be 100x100 but
    // only ever draw to 90x100). Clear here so the undrawn portion will have
    // a consistent color
    canvas->clear(SK_ColorTRANSPARENT);
    return canvas.detach();
}