#include "SkMatrix.h" #includeIn this example, we first create a SkMatrix object and then set the translation values using the setTranslate() function. We then use the getTranslateY() function to retrieve the Y-coordinate of the translation vector and print it to the console. The package library for SkMatrix is Skia Graphics Library.int main() { SkMatrix matrix; matrix.setTranslate(50, 100); // set the translation values float translateY = matrix.getTranslateY(); std::cout << "The vertical translation of the matrix is: " << translateY << std::endl; return 0; }