void SkeletonTool::togglePinnedStatus(int columnIndex, int frame, bool shiftPressed) { Skeleton skeleton; buildSkeleton(skeleton, columnIndex); if (!skeleton.getRootBone() || !skeleton.getRootBone()->getStageObject()) return; Skeleton::Bone *bone = skeleton.getBoneByColumnIndex(columnIndex); assert(bone); if (!bone) return; TogglePinnedStatusUndo *undo = new TogglePinnedStatusUndo(this, frame); for (int i = 0; i < skeleton.getBoneCount(); i++) { TStageObject *obj = skeleton.getBone(i)->getStageObject(); if (obj) { undo->addBoneId(obj->getId()); obj->setKeyframeWithoutUndo(frame); } } getApplication()->getCurrentXsheet()->notifyXsheetChanged(); getApplication()->getCurrentObject()->notifyObjectIdChanged(false); undo->setOldTemp(m_temporaryPinnedColumns); bool isTemporaryPinned = m_temporaryPinnedColumns.count(columnIndex) > 0; if (shiftPressed || isTemporaryPinned) { if (isTemporaryPinned) m_temporaryPinnedColumns.erase(columnIndex); else m_temporaryPinnedColumns.insert(columnIndex); } else { TXsheet *xsh = TTool::getApplication()->getCurrentXsheet()->getXsheet(); TAffine placement = xsh->getPlacement(bone->getStageObject()->getId(), frame); TStageObjectId rootId = skeleton.getRootBone()->getStageObject()->getId(); TAffine rootPlacement = xsh->getPlacement(rootId, frame); int pinnedStatus = bone->getPinnedStatus(); if (pinnedStatus != Skeleton::Bone::PINNED) { int oldPinned = -1; for (int i = 0; i < skeleton.getBoneCount(); i++) { TStageObject *obj = skeleton.getBone(i)->getStageObject(); if (obj->getPinnedRangeSet()->isPinned(frame)) { oldPinned = i; break; } } int lastFrame = 1000000; if (oldPinned >= 0) { assert(skeleton.getBone(oldPinned) != bone); TStageObject *obj = skeleton.getBone(oldPinned)->getStageObject(); const TPinnedRangeSet::Range *range = obj->getPinnedRangeSet()->getRange(frame); assert(range && range->first <= frame && frame <= range->second); lastFrame = range->second; TPinnedRangeSet *rangeSet = obj->getPinnedRangeSet(); rangeSet->removeRange(frame, range->second); obj->invalidate(); undo->setOldRange(oldPinned, frame, range->second, rangeSet->getPlacement()); } else { for (int i = 0; i < skeleton.getBoneCount(); i++) { TStageObject *obj = skeleton.getBone(i)->getStageObject(); const TPinnedRangeSet::Range *range = obj->getPinnedRangeSet()->getNextRange(frame); if (range) { assert(range->first > frame); if (range->first - 1 < lastFrame) lastFrame = range->first - 1; } } } TStageObject *obj = bone->getStageObject(); TPinnedRangeSet *rangeSet = obj->getPinnedRangeSet(); rangeSet->setRange(frame, lastFrame); if (frame == 0) { // this code should be moved elsewhere, possibly in the stageobject implementation // the idea is to remove the normal TStageObject *rootObj = skeleton.getRootBone()->getStageObject(); rootObj->setStatus(TStageObject::XY); placement = rootObj->getPlacement(0).inv() * placement; rootObj->setStatus(TStageObject::IK); rangeSet->setPlacement(placement); rootObj->invalidate(); } undo->setNewRange(bone->getColumnIndex(), frame, lastFrame, rangeSet->getPlacement()); } } undo->setNewTemp(m_temporaryPinnedColumns); TUndoManager::manager()->add(undo); }
void SkeletonTool::draw() { // parent object reference system //glColor3d(1,0,0); //tglDrawRect(0,0,100,100); if (m_label != "") ToolUtils::drawBalloon(m_labelPos, m_label, TPixel32::Red, TPoint(20, -20), false); bool ikEnabled = m_mode.getValue() == INVERSE_KINEMATICS; assert(glGetError() == GL_NO_ERROR); // l'xsheet, oggetto (e relativo placement), frame corrente TTool::Application *app = TTool::getApplication(); TXsheet *xsh = getXsheet(); assert(xsh); TStageObjectId objId = app->getCurrentObject()->getObjectId(); // se l'oggetto corrente non e' una colonna non disegno nulla if (!objId.isColumn()) return; TStageObject *pegbar = xsh->getStageObject(objId); int col = objId.getIndex(); int frame = app->getCurrentFrame()->getFrame(); if (m_currentFrame != frame) m_temporaryPinnedColumns.clear(); TAffine aff = getMatrix(); // puo' suggere che il placement degeneri (es.: c'e' uno h-scale = 0%) if (fabs(aff.det()) < 0.00001) return; // m_unit = getPixelSize() * sqrt(fabs(aff.det())); if (!ikEnabled) drawLevelBoundingBox(frame, col); glPushMatrix(); tglMultMatrix(aff.inv()); // camera stand reference system //glColor3d(0,1,0); //tglDrawRect(0,0,100,100); bool changingParent = dynamic_cast<ParentChangeTool *>(m_dragTool) != 0; // !changingParent && if (m_mode.getValue() == BUILD_SKELETON && !xsh->getStageObjectParent(objId).isColumn()) { if (!changingParent) drawHooks(); } Skeleton skeleton; buildSkeleton(skeleton, col); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); drawSkeleton(skeleton, frame); glDisable(GL_BLEND); TXshCell cell = xsh->getCell(frame, objId.getIndex()); Skeleton::Bone *rootBone = skeleton.getRootBone(); for (int i = 0; i < skeleton.getBoneCount(); i++) { Skeleton::Bone *bone = skeleton.getBone(i); TStageObjectId currentId = bone->getStageObject()->getId(); bool isCurrent = (currentId == objId); TPointD pos = bone->getCenter(); if (isCurrent && m_mode.getValue() != BUILD_SKELETON) { drawDrawingBrowser(cell, pos); } bool isActiveChain = bone->isSelected(); glColor3d(0, 1, 0); if (ikEnabled) { drawIKJoint(bone); } else { TPointD pos = bone->getCenter(); if (isCurrent && m_mode.getValue() == ANIMATE) { drawMainGadget(pos); } } } m_currentFrame = frame; if (m_dragTool) m_dragTool->draw(); glPopMatrix(); }