Action::ResultE
SkeletonSkinningAlgorithm::renderLeave(Action *action)
{
    SkinnedGeometry *skinGeo = getSkin();
    Skeleton        *skel    = getSkeleton();

    skel->renderLeave(action, skinGeo);

    return Action::Continue;
}
Action::ResultE
GPUSkinningAlgorithm::renderLeave(Action *action)
{
    Action::ResultE  res     = Action::Continue;
    SkinnedGeometry *skinGeo = getSkin();
    Skeleton        *skel    = getSkeleton();

    skel->renderLeave(action, skinGeo);

    res = skinGeo->SkinnedGeometry::Inherited::renderLeave(action);

    return res;
}