Action::ResultE SkeletonSkinningAlgorithm::renderLeave(Action *action) { SkinnedGeometry *skinGeo = getSkin(); Skeleton *skel = getSkeleton(); skel->renderLeave(action, skinGeo); return Action::Continue; }
Action::ResultE GPUSkinningAlgorithm::renderLeave(Action *action) { Action::ResultE res = Action::Continue; SkinnedGeometry *skinGeo = getSkin(); Skeleton *skel = getSkeleton(); skel->renderLeave(action, skinGeo); res = skinGeo->SkinnedGeometry::Inherited::renderLeave(action); return res; }