Пример #1
0
void sendNetDataStream()
{
	/*
	Vector3D rightupperarm_pos, rightelbow_pos;
	if (!anim_ctrl.getBonePosition("RightArm", rightupperarm_pos, rightelbow_pos))
		cerr << "Failed to find bone \"RightArm\"" << endl;
	char* send_buf = new char[buffer_len];
	int i = anim_ctrl.getAnimationFrame() % 200;
	printf("sending %d\n", i);
	sprintf(send_buf, "%f,%f,%f,%f,%f,%f", 
		rightupperarm_pos.x, rightupperarm_pos.y, rightupperarm_pos.z,
		rightelbow_pos.x, rightelbow_pos.y, rightelbow_pos.z);
	if (!net_server->sendToAll(send_buf, buffer_len, NULL, 0))
		logout << "network communication stream error" << endl;
	delete [] send_buf;
	*/
	vector<BoneData> bones;
	Skeleton* skel = anim_ctrl.getSkeleton();
	for (int i = 0; i < skel->numBones(); i++)
	{
		Vector3D p1, p2;
		skel->getBonePositions(i, p1, p2);
		BoneData bone(i, p1, p2);
		bones.push_back(bone);
	}
	stringstream data;
	for (unsigned int i = 0; i < bones.size(); i++) {
		if (i > 0) data << ";";
		data << bones[i].id << ","
			<< bones[i].p1.x << "," << bones[i].p1.y << "," << bones[i].p1.z << ","
			<< bones[i].p2.x << "," << bones[i].p2.y << "," << bones[i].p2.z;
	}
	int buf_len = data.str().length() + 1;
	char* send_buf = new char[buf_len];
	strcpy(send_buf, data.str().c_str());
	if (!net_server->sendToAll(send_buf, buf_len, NULL, 0))
		logout << "network communication stream error" << endl;
	delete[] send_buf;
}