void sendNetDataStream() { /* Vector3D rightupperarm_pos, rightelbow_pos; if (!anim_ctrl.getBonePosition("RightArm", rightupperarm_pos, rightelbow_pos)) cerr << "Failed to find bone \"RightArm\"" << endl; char* send_buf = new char[buffer_len]; int i = anim_ctrl.getAnimationFrame() % 200; printf("sending %d\n", i); sprintf(send_buf, "%f,%f,%f,%f,%f,%f", rightupperarm_pos.x, rightupperarm_pos.y, rightupperarm_pos.z, rightelbow_pos.x, rightelbow_pos.y, rightelbow_pos.z); if (!net_server->sendToAll(send_buf, buffer_len, NULL, 0)) logout << "network communication stream error" << endl; delete [] send_buf; */ vector<BoneData> bones; Skeleton* skel = anim_ctrl.getSkeleton(); for (int i = 0; i < skel->numBones(); i++) { Vector3D p1, p2; skel->getBonePositions(i, p1, p2); BoneData bone(i, p1, p2); bones.push_back(bone); } stringstream data; for (unsigned int i = 0; i < bones.size(); i++) { if (i > 0) data << ";"; data << bones[i].id << "," << bones[i].p1.x << "," << bones[i].p1.y << "," << bones[i].p1.z << "," << bones[i].p2.x << "," << bones[i].p2.y << "," << bones[i].p2.z; } int buf_len = data.str().length() + 1; char* send_buf = new char[buf_len]; strcpy(send_buf, data.str().c_str()); if (!net_server->sendToAll(send_buf, buf_len, NULL, 0)) logout << "network communication stream error" << endl; delete[] send_buf; }