void checkInitialAndCleanedUpState() { // GIVEN Handler handler; Skeleton backendSkeleton; backendSkeleton.setHandler(&handler); // THEN QVERIFY(backendSkeleton.peerId().isNull()); QCOMPARE(backendSkeleton.isEnabled(), false); QCOMPARE(backendSkeleton.jointNames().size(), 0); QCOMPARE(backendSkeleton.jointLocalPoses().size(), 0); // GIVEN const QVector<QString> names = (QVector<QString>() << QLatin1String("root") << QLatin1String("child1") << QLatin1String("child2")); const QVector<Sqt> localPoses = (QVector<Sqt>() << Sqt() << Sqt() << Sqt()); // WHEN backendSkeleton.setJointNames(names); backendSkeleton.setJointLocalPoses(localPoses); backendSkeleton.cleanup(); // THEN QCOMPARE(backendSkeleton.isEnabled(), false); QCOMPARE(backendSkeleton.jointNames().size(), 0); QCOMPARE(backendSkeleton.jointLocalPoses().size(), 0); }
void checkPropertyChanges() { // GIVEN Handler handler; Skeleton backendSkeleton; backendSkeleton.setHandler(&handler); QPropertyUpdatedChangePtr updateChange; // WHEN updateChange = QPropertyUpdatedChangePtr::create(QNodeId()); updateChange->setPropertyName("enabled"); updateChange->setValue(true); backendSkeleton.sceneChangeEvent(updateChange); // THEN QCOMPARE(backendSkeleton.isEnabled(), true); // GIVEN const QVector<QString> names = (QVector<QString>() << QLatin1String("root") << QLatin1String("child1") << QLatin1String("child2")); const QVector<Sqt> localPoses = (QVector<Sqt>() << Sqt() << Sqt() << Sqt()); // WHEN JointNamesAndLocalPoses namesAndPoses; namesAndPoses.names = names; namesAndPoses.localPoses = localPoses; updateChange = QPropertyUpdatedChangePtr::create(QNodeId()); updateChange->setPropertyName("jointNamesAndLocalPoses"); updateChange->setValue(QVariant::fromValue(namesAndPoses)); backendSkeleton.sceneChangeEvent(updateChange); // THEN QCOMPARE(backendSkeleton.jointNames(), names); QCOMPARE(backendSkeleton.jointLocalPoses(), localPoses); }