Example #1
0
void mitk::BaseRenderer::SetWorldGeometry(mitk::Geometry3D* geometry)
{
    itkDebugMacro("setting WorldGeometry to " << geometry);

    if (m_WorldGeometry != geometry)
    {
        if (geometry->GetBoundingBox()->GetDiagonalLength2() == 0)
            return;

        m_WorldGeometry = geometry;
        m_TimeSlicedWorldGeometry = dynamic_cast<TimeSlicedGeometry*>(geometry);
        SlicedGeometry3D* slicedWorldGeometry;
        if (m_TimeSlicedWorldGeometry.IsNotNull())
        {
            itkDebugMacro("setting TimeSlicedWorldGeometry to " << m_TimeSlicedWorldGeometry);
            if (m_TimeStep >= m_TimeSlicedWorldGeometry->GetTimeSteps())
                m_TimeStep = m_TimeSlicedWorldGeometry->GetTimeSteps() - 1;
            slicedWorldGeometry = dynamic_cast<SlicedGeometry3D*>(m_TimeSlicedWorldGeometry->GetGeometry3D(m_TimeStep));
        }
        else
        {
            slicedWorldGeometry = dynamic_cast<SlicedGeometry3D*>(geometry);
        }
        Geometry2D::Pointer geometry2d;
        if (slicedWorldGeometry != NULL)
        {
            if (m_Slice >= slicedWorldGeometry->GetSlices() && (m_Slice != 0))
                m_Slice = slicedWorldGeometry->GetSlices() - 1;
            geometry2d = slicedWorldGeometry->GetGeometry2D(m_Slice);
            if (geometry2d.IsNull())
            {
                PlaneGeometry::Pointer plane = mitk::PlaneGeometry::New();
                plane->InitializeStandardPlane(slicedWorldGeometry);
                geometry2d = plane;
            }
            SetCurrentWorldGeometry(slicedWorldGeometry);
        }
        else
        {
            geometry2d = dynamic_cast<Geometry2D*>(geometry);
            if (geometry2d.IsNull())
            {
                PlaneGeometry::Pointer plane = PlaneGeometry::New();
                plane->InitializeStandardPlane(geometry);
                geometry2d = plane;
            }
            SetCurrentWorldGeometry(geometry);
        }
        SetCurrentWorldGeometry2D(geometry2d); // calls Modified()
    }
    if (m_CurrentWorldGeometry2D.IsNull())
        itkWarningMacro("m_CurrentWorldGeometry2D is NULL");
}
void
SliceNavigationController::SelectSliceByPoint( const Point3D &point )
{
  //@todo add time to PositionEvent and use here!!
  SlicedGeometry3D* slicedWorldGeometry = dynamic_cast< SlicedGeometry3D * >(
    m_CreatedWorldGeometry->GetGeometry3D( this->GetTime()->GetPos() ) );

  if ( slicedWorldGeometry )
  {
    int bestSlice = -1;
    double bestDistance = itk::NumericTraits<double>::max();

    int s, slices;
    slices = slicedWorldGeometry->GetSlices();
    if ( slicedWorldGeometry->GetEvenlySpaced() )
    {
      mitk::Geometry2D *plane = slicedWorldGeometry->GetGeometry2D( 0 );

      const Vector3D &direction = slicedWorldGeometry->GetDirectionVector();
      
      Point3D projectedPoint;
      plane->Project( point, projectedPoint );

      // Check whether the point is somewhere within the slice stack volume;
      // otherwise, the defualt slice (0) will be selected
      if ( direction[0] * (point[0] - projectedPoint[0])
         + direction[1] * (point[1] - projectedPoint[1])
         + direction[2] * (point[2] - projectedPoint[2]) >= 0 )
      {
        bestSlice = (int)(plane->Distance( point )
          / slicedWorldGeometry->GetSpacing()[2] + 0.5);
      }
    }
    else
    {
      Point3D projectedPoint;
      for ( s = 0; s < slices; ++s )
      {
        slicedWorldGeometry->GetGeometry2D( s )->Project( point, projectedPoint );
        Vector3D distance = projectedPoint - point;
        ScalarType currentDistance = distance.GetSquaredNorm();

        if ( currentDistance < bestDistance )
        {
          bestDistance = currentDistance;
          bestSlice = s;
        }
      }
    }
    if ( bestSlice >= 0 )
    {
      this->GetSlice()->SetPos( bestSlice );
    }
    else
    {
      this->GetSlice()->SetPos( 0 );
    }
    this->SendCreatedWorldGeometryUpdate();
  }
}
Example #3
0
void mitk::BaseRenderer::SetSlice(unsigned int slice)
{
    if (m_Slice != slice)
    {
        m_Slice = slice;
        if (m_TimeSlicedWorldGeometry.IsNotNull())
        {
            SlicedGeometry3D* slicedWorldGeometry = dynamic_cast<SlicedGeometry3D*>(m_TimeSlicedWorldGeometry->GetGeometry3D(m_TimeStep));
            if (slicedWorldGeometry != NULL)
            {
                if (m_Slice >= slicedWorldGeometry->GetSlices())
                    m_Slice = slicedWorldGeometry->GetSlices() - 1;
                SetCurrentWorldGeometry2D(slicedWorldGeometry->GetGeometry2D(m_Slice));
                SetCurrentWorldGeometry(slicedWorldGeometry);
            }
        }
        else
            Modified();
    }
}