Example #1
0
static void
CloseLiveIterator(JSContext *cx, const InlineFrameIterator &frame, uint32 localSlot)
{
    SnapshotIterator si = frame.snapshotIterator();

    // Skip stack slots until we reach the iterator object.
    uint32 base = CountArgSlots(frame.maybeCallee()) + frame.script()->nfixed;
    uint32 skipSlots = base + localSlot - 1;

    for (unsigned i = 0; i < skipSlots; i++)
        si.skip();

    Value v = si.read();
    JSObject *obj = &v.toObject();

    if (cx->isExceptionPending())
        UnwindIteratorForException(cx, obj);
    else
        UnwindIteratorForUncatchableException(cx, obj);
}
Example #2
0
void
StackFrame::initFromBailout(JSContext *cx, SnapshotIterator &iter)
{
    AutoAssertNoGC nogc;
    uint32 exprStackSlots = iter.slots() - script()->nfixed;

#ifdef TRACK_SNAPSHOTS
    iter.spewBailingFrom();
#endif
    IonSpew(IonSpew_Bailouts, " expr stack slots %u, is function frame %u",
            exprStackSlots, isFunctionFrame());

    if (iter.bailoutKind() == Bailout_ArgumentCheck) {
        // Temporary hack -- skip the (unused) scopeChain, because it could be
        // bogus (we can fail before the scope chain slot is set). Strip the
        // hasScopeChain flag and we'll check this later to run prologue().
        iter.skip();
        flags_ &= ~StackFrame::HAS_SCOPECHAIN;
    } else {
        Value v = iter.read();
        if (v.isObject()) {
            scopeChain_ = &v.toObject();
            flags_ |= StackFrame::HAS_SCOPECHAIN;
            if (isFunctionFrame() && fun()->isHeavyweight())
                flags_ |= StackFrame::HAS_CALL_OBJ;
        } else {
            JS_ASSERT(v.isUndefined());
        }
    }

    // Assume that all new stack frames have had their entry flag set if
    // profiling has been turned on. This will be corrected if necessary
    // elsewhere.
    if (cx->runtime->spsProfiler.enabled())
        setPushedSPSFrame();

    if (isFunctionFrame()) {
        Value thisv = iter.read();
        formals()[-1] = thisv;

        // The new |this| must have already been constructed prior to an Ion
        // constructor running.
        if (isConstructing())
            JS_ASSERT(!thisv.isPrimitive());

        JS_ASSERT(iter.slots() >= CountArgSlots(fun()));
        IonSpew(IonSpew_Bailouts, " frame slots %u, nargs %u, nfixed %u",
                iter.slots(), fun()->nargs, script()->nfixed);

        for (uint32 i = 0; i < fun()->nargs; i++) {
            Value arg = iter.read();
            formals()[i] = arg;
        }
    }
    exprStackSlots -= CountArgSlots(maybeFun());

    for (uint32 i = 0; i < script()->nfixed; i++) {
        Value slot = iter.read();
        slots()[i] = slot;
    }

    IonSpew(IonSpew_Bailouts, " pushing %u expression stack slots", exprStackSlots);
    FrameRegs &regs = cx->regs();
    for (uint32 i = 0; i < exprStackSlots; i++) {
        Value v;

        // If coming from an invalidation bailout, and this is the topmost
        // value, and a value override has been specified, don't read from the
        // iterator. Otherwise, we risk using a garbage value.
        if (!iter.moreFrames() && i == exprStackSlots - 1 && cx->runtime->hasIonReturnOverride())
            v = iter.skip();
        else
            v = iter.read();

        *regs.sp++ = v;
    }
    unsigned pcOff = iter.pcOffset();
    regs.pc = script()->code + pcOff;

    if (iter.resumeAfter())
        regs.pc = GetNextPc(regs.pc);

    IonSpew(IonSpew_Bailouts, " new PC is offset %u within script %p (line %d)",
            pcOff, (void *)script(), PCToLineNumber(script(), regs.pc));
    JS_ASSERT(exprStackSlots == js_ReconstructStackDepth(cx, script(), regs.pc));
}
Example #3
0
void
StackFrame::initFromBailout(JSContext *cx, SnapshotIterator &iter)
{
    uint32_t exprStackSlots = iter.slots() - script()->nfixed;

#ifdef TRACK_SNAPSHOTS
    iter.spewBailingFrom();
#endif
    IonSpew(IonSpew_Bailouts, " expr stack slots %u, is function frame %u",
            exprStackSlots, isFunctionFrame());

    if (iter.bailoutKind() == Bailout_ArgumentCheck) {
        // Temporary hack -- skip the (unused) scopeChain, because it could be
        // bogus (we can fail before the scope chain slot is set). Strip the
        // hasScopeChain flag.  If a call object is needed, it will get handled later
        // by |ThunkToInterpreter| which call |EnsureHasScopeObjects|.
        iter.skip();
        flags_ &= ~StackFrame::HAS_SCOPECHAIN;

        // If the script binds arguments, then skip the snapshot slot reserved to hold
        // its value.
        if (script()->argumentsHasVarBinding())
            iter.skip();
        flags_ &= ~StackFrame::HAS_ARGS_OBJ;
    } else {
        Value scopeChain = iter.read();
        JS_ASSERT(scopeChain.isObject() || scopeChain.isUndefined());
        if (scopeChain.isObject()) {
            scopeChain_ = &scopeChain.toObject();
            flags_ |= StackFrame::HAS_SCOPECHAIN;
            if (isFunctionFrame() && fun()->isHeavyweight())
                flags_ |= StackFrame::HAS_CALL_OBJ;
        }

        // The second slot will be an arguments object if the script needs one.
        if (script()->argumentsHasVarBinding()) {
            Value argsObj = iter.read();
            JS_ASSERT(argsObj.isObject() || argsObj.isUndefined());
            if (argsObj.isObject())
                initArgsObj(argsObj.toObject().asArguments());
        }
    }

    // Assume that all new stack frames have had their entry flag set if
    // profiling has been turned on. This will be corrected if necessary
    // elsewhere.
    if (cx->runtime->spsProfiler.enabled())
        setPushedSPSFrame();

    if (isFunctionFrame()) {
        Value thisv = iter.read();
        formals()[-1] = thisv;

        // The new |this| must have already been constructed prior to an Ion
        // constructor running.
        if (isConstructing())
            JS_ASSERT(!thisv.isPrimitive());

        JS_ASSERT(iter.slots() >= CountArgSlots(script(), fun()));
        IonSpew(IonSpew_Bailouts, " frame slots %u, nargs %u, nfixed %u",
                iter.slots(), fun()->nargs, script()->nfixed);

        for (uint32_t i = 0; i < fun()->nargs; i++) {
            Value arg = iter.read();
            formals()[i] = arg;
        }
    }
    exprStackSlots -= CountArgSlots(script(), maybeFun());

    for (uint32_t i = 0; i < script()->nfixed; i++) {
        Value slot = iter.read();
        slots()[i] = slot;
    }

    IonSpew(IonSpew_Bailouts, " pushing %u expression stack slots", exprStackSlots);
    FrameRegs &regs = cx->regs();
    for (uint32_t i = 0; i < exprStackSlots; i++) {
        Value v;

        // If coming from an invalidation bailout, and this is the topmost
        // value, and a value override has been specified, don't read from the
        // iterator. Otherwise, we risk using a garbage value.
        if (!iter.moreFrames() && i == exprStackSlots - 1 && cx->runtime->hasIonReturnOverride())
            v = iter.skip();
        else
            v = iter.read();

        *regs.sp++ = v;
    }
    unsigned pcOff = iter.pcOffset();
    regs.pc = script()->code + pcOff;

    if (iter.resumeAfter())
        regs.pc = GetNextPc(regs.pc);

    IonSpew(IonSpew_Bailouts, " new PC is offset %u within script %p (line %d)",
            pcOff, (void *)script(), PCToLineNumber(script(), regs.pc));

    // For fun.apply({}, arguments) the reconstructStackDepth will be atleast 4,
    // but it could be that we inlined the funapply. In that case exprStackSlots,
    // will have the real arguments in the slots and not always be equal.
    JS_ASSERT_IF(JSOp(*regs.pc) != JSOP_FUNAPPLY,
                 exprStackSlots == js_ReconstructStackDepth(cx, script(), regs.pc));
}