Example #1
0
SpriteFrame* SpriteFrame::createWithTexture(Texture2D *texture, const Rect& rect)
{
    SpriteFrame *spriteFrame = new (std::nothrow) SpriteFrame();
    spriteFrame->initWithTexture(texture, rect);
    spriteFrame->autorelease();
    
    return spriteFrame;
}
Example #2
0
SpriteFrame* SpriteFrame::createWithTexture(Texture2D* texture, const Rect& rect, bool rotated, const Vec2& offset, const Size& originalSize)
{
    SpriteFrame *spriteFrame = new SpriteFrame();
    spriteFrame->initWithTexture(texture, rect, rotated, offset, originalSize);
    spriteFrame->autorelease();

    return spriteFrame;
}
SpriteFrame* SpriteFrame::createWithTexture(Texture2D* pobTexture, const Rect& rect, bool rotated, const Point& offset, const Size& originalSize)
{
    SpriteFrame *pSpriteFrame = new SpriteFrame();;
    pSpriteFrame->initWithTexture(pobTexture, rect, rotated, offset, originalSize);
    pSpriteFrame->autorelease();

    return pSpriteFrame;
}
SpriteFrame* SpriteFrame::createWithTexture(Texture2D *pobTexture, const Rect& rect)
{
    SpriteFrame *pSpriteFrame = new SpriteFrame();;
    pSpriteFrame->initWithTexture(pobTexture, rect);
    pSpriteFrame->autorelease();
    
    return pSpriteFrame;
}
Example #5
0
SpriteFrame* SpriteFrame::clone() const
{
	// no copy constructor	
    SpriteFrame *copy = new (std::nothrow) SpriteFrame();
    copy->initWithTexture(_texture, _rectInPixels, _rotated, _offsetInPixels, _originalSizeInPixels);
    copy->setPolygonInfo(_polygonInfo);
    copy->autorelease();
    return copy;
}
Example #6
0
SpriteFrame* SpriteFrame::createWithTexture(Texture2D* texture, const Rect& rect, bool rotated, const Vec2& offset, const Size& originalSize)
{
    SpriteFrame *spriteFrame = new (std::nothrow) SpriteFrame();
    if (spriteFrame && spriteFrame->initWithTexture(texture, rect, rotated, offset, originalSize)) {
        spriteFrame->autorelease();
        return spriteFrame;
    }

    delete spriteFrame;
    return nullptr;
}
Example #7
0
void SpriteFrameCache::addSpriteFramesWithDictionary(ValueMap& dictionary, Texture2D* texture)
{
    /*
    Supported Zwoptex Formats:

    ZWTCoordinatesFormatOptionXMLLegacy = 0, // Flash Version
    ZWTCoordinatesFormatOptionXML1_0 = 1, // Desktop Version 0.0 - 0.4b
    ZWTCoordinatesFormatOptionXML1_1 = 2, // Desktop Version 1.0.0 - 1.0.1
    ZWTCoordinatesFormatOptionXML1_2 = 3, // Desktop Version 1.0.2+
    */

    
    ValueMap& framesDict = dictionary["frames"].asValueMap();
    int format = 0;

    // get the format
    if (dictionary.find("metadata") != dictionary.end())
    {
        ValueMap& metadataDict = dictionary["metadata"].asValueMap();
        format = metadataDict["format"].asInt();
    }

    // check the format
    CCASSERT(format >=0 && format <= 3, "format is not supported for SpriteFrameCache addSpriteFramesWithDictionary:textureFilename:");

    for (auto iter = framesDict.begin(); iter != framesDict.end(); ++iter)
    {
        ValueMap& frameDict = iter->second.asValueMap();
        std::string spriteFrameName = iter->first;
        SpriteFrame* spriteFrame = _spriteFrames.at(spriteFrameName);
        if (spriteFrame)
        {
            continue;
        }
        
        if(format == 0) 
        {
            float x = frameDict["x"].asFloat();
            float y = frameDict["y"].asFloat();
            float w = frameDict["width"].asFloat();
            float h = frameDict["height"].asFloat();
            float ox = frameDict["offsetX"].asFloat();
            float oy = frameDict["offsetY"].asFloat();
            int ow = frameDict["originalWidth"].asInt();
            int oh = frameDict["originalHeight"].asInt();
            // check ow/oh
            if(!ow || !oh)
            {
                CCLOGWARN("cocos2d: WARNING: originalWidth/Height not found on the SpriteFrame. AnchorPoint won't work as expected. Regenrate the .plist");
            }
            // abs ow/oh
            ow = abs(ow);
            oh = abs(oh);
            // create frame
            spriteFrame = new SpriteFrame();
            spriteFrame->initWithTexture(texture,
                                        Rect(x, y, w, h), 
                                        false,
                                        Vec2(ox, oy),
                                        Size((float)ow, (float)oh)
                                        );
        } 
        else if(format == 1 || format == 2) 
        {
            Rect frame = RectFromString(frameDict["frame"].asString());
            bool rotated = false;

            // rotation
            if (format == 2)
            {
                rotated = frameDict["rotated"].asBool();
            }

            Vec2 offset = PointFromString(frameDict["offset"].asString());
            Size sourceSize = SizeFromString(frameDict["sourceSize"].asString());

            // create frame
            spriteFrame = new SpriteFrame();
            spriteFrame->initWithTexture(texture,
                frame,
                rotated,
                offset,
                sourceSize
                );
        } 
        else if (format == 3)
        {
            // get values
            Size spriteSize = SizeFromString(frameDict["spriteSize"].asString());
            Vec2 spriteOffset = PointFromString(frameDict["spriteOffset"].asString());
            Size spriteSourceSize = SizeFromString(frameDict["spriteSourceSize"].asString());
            Rect textureRect = RectFromString(frameDict["textureRect"].asString());
            bool textureRotated = frameDict["textureRotated"].asBool();

            // get aliases
            ValueVector& aliases = frameDict["aliases"].asValueVector();

            for(const auto &value : aliases) {
                std::string oneAlias = value.asString();
                if (_spriteFramesAliases.find(oneAlias) != _spriteFramesAliases.end())
                {
                    CCLOGWARN("cocos2d: WARNING: an alias with name %s already exists", oneAlias.c_str());
                }

                _spriteFramesAliases[oneAlias] = Value(spriteFrameName);
            }
            
            // create frame
            spriteFrame = new SpriteFrame();
            spriteFrame->initWithTexture(texture,
                            Rect(textureRect.origin.x, textureRect.origin.y, spriteSize.width, spriteSize.height),
                            textureRotated,
                            spriteOffset,
                            spriteSourceSize);
        }

        // add sprite frame
        _spriteFrames.insert(spriteFrameName, spriteFrame);
        spriteFrame->release();
    }
}