Example #1
0
void SpriteFrameCache::removeUnusedSpriteFrames()
{
    bool removed = false;
    std::vector<std::string> toRemoveFrames;
    
    for (auto iter = _spriteFrames.begin(); iter != _spriteFrames.end(); ++iter)
    {
        SpriteFrame* spriteFrame = iter->second;
        if( spriteFrame->retainCount() == 1 ) 
        {
            toRemoveFrames.push_back(iter->first);
            CCLOG("cocos2d: SpriteFrameCache: removing unused frame: %s", iter->first.c_str());
            removed = true;
        }
    }

    _spriteFrames.erase(toRemoveFrames);
    
    // XXX. Since we don't know the .plist file that originated the frame, we must remove all .plist from the cache
    if( removed )
    {
        _loadedFileNames->clear();
    }
}