int main(int , char** ) { // force console output #else int WINAPI WinMain(HINSTANCE, HINSTANCE, LPSTR, int) { // prevent console output #endif setlocale(LC_ALL, ".OCP"); // we set default locale for console output (useful only for debug) #else int main(int , char** ) { #endif StOutPageFlip::initGlobalsAsync(); if(!StVersionInfo::checkTimeBomb("sView")) { return 1; } // setup environment variables const StString ST_ENV_NAME_STCORE_PATH = #if defined(_WIN64) || defined(_LP64) || defined(__LP64__) "StCore64"; #else "StCore32"; #endif const StString aProcessPath = StProcess::getProcessFolder(); StString aProcessUpPath = StFileNode::getFolderUp(aProcessPath); if(!aProcessUpPath.isEmpty()) { aProcessUpPath += SYS_FS_SPLITTER; } StProcess::setEnv(ST_ENV_NAME_STCORE_PATH, aProcessPath); if(StFolder::isFolder(aProcessPath + "textures")) { StProcess::setEnv("StShare", aProcessPath); } else if(StFolder::isFolder(aProcessUpPath + "textures")) { StProcess::setEnv("StShare", aProcessUpPath); } StString aResDir = StProcess::getStShareFolder(); StProcess::setEnv("CSF_UnitsLexicon", aResDir + "UnitsAPI" ST_FILE_SPLITTER "Lexi_Expr.dat"); StProcess::setEnv("CSF_UnitsDefinition", aResDir + "UnitsAPI" ST_FILE_SPLITTER "Units.dat"); StProcess::setEnv("CSF_ShadersDirectory", aResDir + "shaders" ST_FILE_SPLITTER "StCADViewer"); StProcess::setEnv("CSF_SHMessage", aResDir + "lang"); StProcess::setEnv("CSF_MDTVTexturesDirectory", aResDir + "textures"); StHandle<StOpenInfo> anInfo; if(anInfo.isNull() || (!anInfo->hasPath() && !anInfo->hasArgs())) { anInfo = StApplication::parseProcessArguments(); } if(anInfo.isNull()) { // show help StString aShowHelpString = getAbout(); st::cout << aShowHelpString; stInfo(aShowHelpString); return 0; } StHandle<StResourceManager> aResMgr = new StResourceManager(); StHandle<StCADViewer> anApp = new StCADViewer(aResMgr, NULL, anInfo); if(!anApp->open()) { return 1; } return anApp->exec(); }
void StTestEmbed::embedAppLoop() { StHandle<StApplication> anApp = new StApplication(new StResourceManager(), myParent); if(!anApp->open()) { return; } anApp->exec(); }