Esempio n. 1
0
int main(int , char** ) { // force console output
#else
int WINAPI WinMain(HINSTANCE, HINSTANCE, LPSTR, int) { // prevent console output
#endif
    setlocale(LC_ALL, ".OCP"); // we set default locale for console output (useful only for debug)
#else
int main(int , char** ) {
#endif
    StOutPageFlip::initGlobalsAsync();
    if(!StVersionInfo::checkTimeBomb("sView")) {
        return 1;
    }

    // setup environment variables
    const StString ST_ENV_NAME_STCORE_PATH =
    #if defined(_WIN64) || defined(_LP64) || defined(__LP64__)
        "StCore64";
    #else
        "StCore32";
    #endif
    const StString aProcessPath = StProcess::getProcessFolder();
    StString aProcessUpPath = StFileNode::getFolderUp(aProcessPath);
    if(!aProcessUpPath.isEmpty()) {
        aProcessUpPath += SYS_FS_SPLITTER;
    }
    StProcess::setEnv(ST_ENV_NAME_STCORE_PATH, aProcessPath);
    if(StFolder::isFolder(aProcessPath + "textures")) {
        StProcess::setEnv("StShare", aProcessPath);
    } else if(StFolder::isFolder(aProcessUpPath + "textures")) {
        StProcess::setEnv("StShare", aProcessUpPath);
    }

    StString aResDir = StProcess::getStShareFolder();
    StProcess::setEnv("CSF_UnitsLexicon",          aResDir + "UnitsAPI" ST_FILE_SPLITTER "Lexi_Expr.dat");
    StProcess::setEnv("CSF_UnitsDefinition",       aResDir + "UnitsAPI" ST_FILE_SPLITTER "Units.dat");
    StProcess::setEnv("CSF_ShadersDirectory",      aResDir + "shaders" ST_FILE_SPLITTER "StCADViewer");
    StProcess::setEnv("CSF_SHMessage",             aResDir + "lang");
    StProcess::setEnv("CSF_MDTVTexturesDirectory", aResDir + "textures");

    StHandle<StOpenInfo> anInfo;
    if(anInfo.isNull()
    || (!anInfo->hasPath() && !anInfo->hasArgs())) {
        anInfo = StApplication::parseProcessArguments();
    }
    if(anInfo.isNull()) {
        // show help
        StString aShowHelpString = getAbout();
        st::cout << aShowHelpString;
        stInfo(aShowHelpString);
        return 0;
    }

    StHandle<StResourceManager> aResMgr = new StResourceManager();
    StHandle<StCADViewer> anApp  = new StCADViewer(aResMgr, NULL, anInfo);
    if(!anApp->open()) {
        return 1;
    }
    return anApp->exec();
}
Esempio n. 2
0
void StTestEmbed::embedAppLoop() {
    StHandle<StApplication> anApp = new StApplication(new StResourceManager(), myParent);
    if(!anApp->open()) {
        return;
    }

    anApp->exec();
}