Example #1
0
void ForestConvex::getPolyList(AbstractPolyList* list)
{
   list->setTransform( &mTransform, Point3F(mScale,mScale,mScale));
   list->setObject(mObject);

   TSShapeInstance *si = mData->getShapeInstance();

   S32 detail = mData->getCollisionDetails()[hullId];
   si->animate(detail);
   si->buildPolyList(list, detail);
}
Example #2
0
bool FlyingVehicleData::preload(bool server, String &errorStr)
{
   if (!Parent::preload(server, errorStr))
      return false;

   TSShapeInstance* si = new TSShapeInstance(mShape, false);

   // Resolve objects transmitted from server
   if (!server) {
      for (S32 i = 0; i < MaxSounds; i++)
         if (sound[i])
            Sim::findObject(SimObjectId(sound[i]),sound[i]);

      for (S32 j = 0; j < MaxJetEmitters; j++)
         if (jetEmitter[j])
            Sim::findObject(SimObjectId(jetEmitter[j]),jetEmitter[j]);
   }

   // Extract collision planes from shape collision detail level
   if (collisionDetails[0] != -1)
   {
      MatrixF imat(1);
      PlaneExtractorPolyList polyList;
      polyList.mPlaneList = &rigidBody.mPlaneList;
      polyList.setTransform(&imat, Point3F(1,1,1));
      si->animate(collisionDetails[0]);
      si->buildPolyList(&polyList,collisionDetails[0]);
   }

   // Resolve jet nodes
   for (S32 j = 0; j < MaxJetNodes; j++)
      jetNode[j] = mShape->findNode(sJetNode[j]);

   //
   maxSpeed = maneuveringForce / minDrag;

   delete si;
   return true;
}
Example #3
0
bool ForestItem::buildPolyList( AbstractPolyList* polyList, const Box3F &box, const SphereF &sphere ) const
{
   TSForestItemData *data = (TSForestItemData*)mDataBlock;
   
   bool ret = false;

   MatrixF xfm = getTransform();
   polyList->setTransform( &xfm, Point3F(mScale,mScale,mScale) );

   TSShapeInstance *si = data->getShapeInstance();

   const Vector<S32> &details = data->getCollisionDetails();
   S32 detail;
   for  (U32 i = 0; i < details.size(); i++ ) 
   {
      detail = details[i];
      if (detail != -1) 
         ret |= si->buildPolyList( polyList, detail );         
   }

   return ret;   
}