void Turret::getNodeOffset (TMat3F *trans, char *nodeName, int Node) { TSShapeInstance *si = image.shape; if(si) { int node; if (Node == -1) node = si->getShape().findNode(nodeName); else node = Node; if (node != -1) { TMat3F nodeTrans; nodeTrans.identity(); nodeTrans.p = si->getTransform (node).p; m_mul (nodeTrans, getTransform(), trans); } } }