int main(int argc, char **argv) { bool done = false; bool render = false; float gameTime = 0; int frames = 0; int gameFPS = 0; float evTimer = 0; tractor = new Tractor(); Xml = new xml(); int state = -1; ALLEGRO_BITMAP *icon; ALLEGRO_BITMAP *map = NULL; ALLEGRO_BITMAP *panel = NULL; ALLEGRO_BITMAP *tractorImage = NULL; ALLEGRO_BITMAP *titleImage = NULL; ALLEGRO_BITMAP *lostImage = NULL; ALLEGRO_SAMPLE *titleSong = NULL; ALLEGRO_SAMPLE *gameSong = NULL; ALLEGRO_SAMPLE *lostSong = NULL; ALLEGRO_SAMPLE *cash = NULL; ALLEGRO_BITMAP *L1 = NULL; ALLEGRO_BITMAP *L2 = NULL; ALLEGRO_BITMAP *L3 = NULL; ALLEGRO_BITMAP *L4 = NULL; ALLEGRO_BITMAP *L5 = NULL; ALLEGRO_BITMAP *L6 = NULL; ALLEGRO_BITMAP *L7 = NULL; ALLEGRO_DISPLAY *display = NULL; ALLEGRO_DISPLAY_MODE disp_data; ALLEGRO_EVENT_QUEUE *event_queue = NULL; ALLEGRO_TIMER *timer; ALLEGRO_FONT *font; ALLEGRO_FONT *score; if (!al_init()) return -1; al_install_keyboard(); al_install_mouse(); al_init_image_addon(); al_init_font_addon(); al_init_ttf_addon(); al_init_primitives_addon(); al_install_audio(); al_init_acodec_addon(); al_get_display_mode(al_get_num_display_modes() - 1, &disp_data); //al_set_new_display_flags(ALLEGRO_FULLSCREEN); al_set_new_display_option(ALLEGRO_VSYNC, 1, ALLEGRO_REQUIRE); display = al_create_display(disp_data.width, disp_data.height); icon = al_load_bitmap("icon.png"); al_set_display_icon(display, icon); float sx = (float)disp_data.width / WIDTH; float sy = (float)disp_data.height / HEIGHT; ALLEGRO_TRANSFORM trans; al_identity_transform(&trans); al_scale_transform(&trans, sx, sy); al_use_transform(&trans); if (!display) return -1; font = al_load_font("arial.ttf", 20, 0); score = al_load_font("score.ttf", 45, 0); al_reserve_samples(15); map = al_load_bitmap("map2.png"); panel = al_load_bitmap("panel.png"); L1 = al_load_bitmap("l1.png"); L2 = al_load_bitmap("l2.png"); L3 = al_load_bitmap("l3.png"); L4 = al_load_bitmap("l4.png"); L5 = al_load_bitmap("l5.png"); L6 = al_load_bitmap("l6.png"); L7 = al_load_bitmap("l7.png"); Background *Map = new Background(map); objects.push_back(Map); TextBox *Task = new TextBox; Field *field1 = new Field(L1, L2, L3, L4, L5, L6, L7, 50, 50); objects.push_back(field1); Field *field2 = new Field(L1, L2, L3, L4, L5, L6, L7, 450, 50); objects.push_back(field2); Field *field3 = new Field(L1, L2, L3, L4, L5, L6, L7, 50, 450); objects.push_back(field3); Field *field4 = new Field(L1, L2, L3, L4, L5, L6, L7, 450, 450); objects.push_back(field4); tractorImage = al_load_bitmap("tractor.png"); cash = al_load_sample("cash.ogg"); tractor->Init(tractorImage, cash); objects.push_back(tractor); titleImage = al_load_bitmap("screen_Title.png"); lostImage = al_load_bitmap("screen_Lost.png"); titleScreen = new Background(titleImage); lostScreen = new Background(lostImage); titleSong = al_load_sample("title.ogg"); gameSong = al_load_sample("game.ogg"); lostSong = al_load_sample("lost.ogg"); songInstance = al_create_sample_instance(titleSong); al_set_sample_instance_playmode(songInstance, ALLEGRO_PLAYMODE_LOOP); songInstance2 = al_create_sample_instance(gameSong); al_set_sample_instance_playmode(songInstance2, ALLEGRO_PLAYMODE_LOOP); songInstance3 = al_create_sample_instance(lostSong); al_set_sample_instance_playmode(songInstance3, ALLEGRO_PLAYMODE_LOOP); al_attach_sample_instance_to_mixer(songInstance, al_get_default_mixer()); al_attach_sample_instance_to_mixer(songInstance2, al_get_default_mixer()); al_attach_sample_instance_to_mixer(songInstance3, al_get_default_mixer()); ChangeState(state, TITLE); event_queue = al_create_event_queue(); timer = al_create_timer(1.0 / 60); al_register_event_source(event_queue, al_get_timer_event_source(timer)); al_register_event_source(event_queue, al_get_keyboard_event_source()); al_register_event_source(event_queue, al_get_mouse_event_source()); al_start_timer(timer); gameTime = al_current_time(); while (!done) { ALLEGRO_EVENT ev; al_wait_for_event(event_queue, &ev); if (ev.type == ALLEGRO_EVENT_KEY_DOWN) { switch (ev.keyboard.keycode) { case ALLEGRO_KEY_ESCAPE: done = true; break; case ALLEGRO_KEY_LEFT: keys[LEFT] = true; break; case ALLEGRO_KEY_RIGHT: keys[RIGHT] = true; break; case ALLEGRO_KEY_UP: keys[UP] = true; break; case ALLEGRO_KEY_DOWN: keys[DOWN] = true; break; case ALLEGRO_KEY_ENTER: keys[ENTER] = true; if (state == TITLE) ChangeState(state, PLAYING); else if (state == PLAYING && Task->CheckText()) { TextBox *text = new TextBox(); text->SetText(Task->Send()); history.push_back(text); for (iter2 = history.begin(); iter2 != history.end(); iter2++) { if ((*iter2)->GetY() < 400) { delete (*iter2); iter2 = history.erase(iter2); } (*iter2)->UpdateY(); } Xml->interpreter(Task->GetLast(), tractor); TextBox *txtxml = new TextBox(); txtxml->SetText(Xml->wyslij()); history.push_back(txtxml); for (iter2 = history.begin(); iter2 != history.end(); iter2++) { if ((*iter2)->GetY() < 300) { delete (*iter2); iter2 = history.erase(iter2); } (*iter2)->UpdateY(); } } else if (state == LOST) ChangeState(state, PLAYING); break; case ALLEGRO_KEY_TAB: keys[TAB] = true; if (state == PLAYING) { Task->SetStatus(); if (Task->GetStatus()) { TextBox *text = new TextBox(); text->SetText("Konsola zostala wlaczona"); history.push_back(text); } else { TextBox *text = new TextBox(); text->SetText("Konsola zostala wylaczona"); history.push_back(text); } for (iter2 = history.begin(); iter2 != history.end(); iter2++) { if ((*iter2)->GetY() < 300) { delete (*iter2); iter2 = history.erase(iter2); } (*iter2)->UpdateY(); } setTimer(evTimer); } tractor->Sell(); break; case ALLEGRO_KEY_SPACE: keys[SPC] = true; if (state == PLAYING) Task->Add(" "); break; case ALLEGRO_KEY_BACKSPACE: if (state == PLAYING && Task->CheckText()) Task->Backspace(); break; case ALLEGRO_KEY_COMMA: keys[COM] = true; if (state == PLAYING && Task->GetStatus()) Task->Add(","); break; case ALLEGRO_KEY_0: numb[N0] = true; if (state == PLAYING && Task->GetStatus()) Task->Add("0"); break; case ALLEGRO_KEY_1: numb[N1] = true; if (state == PLAYING && Task->GetStatus()) Task->Add("1"); break; case ALLEGRO_KEY_2: numb[N2] = true; if (state == PLAYING && Task->GetStatus()) Task->Add("2"); break; case ALLEGRO_KEY_3: numb[N3] = true; if (state == PLAYING && Task->GetStatus()) Task->Add("3"); break; case ALLEGRO_KEY_4: numb[N4] = true; if (state == PLAYING && Task->GetStatus()) Task->Add("4"); break; case ALLEGRO_KEY_5: numb[N5] = true; if (state == PLAYING && Task->GetStatus()) Task->Add("5"); break; case ALLEGRO_KEY_6: numb[N6] = true; if (state == PLAYING && Task->GetStatus()) Task->Add("6"); break; case ALLEGRO_KEY_7: numb[N7] = true; if (state == PLAYING && Task->GetStatus()) Task->Add("7"); break; case ALLEGRO_KEY_8: numb[N8] = true; if (state == PLAYING && Task->GetStatus()) Task->Add("8"); break; case ALLEGRO_KEY_9: numb[N9] = true; if (state == PLAYING && Task->GetStatus()) Task->Add("9"); break; case ALLEGRO_KEY_A: letters[A] = true; if (state == PLAYING && Task->GetStatus()) Task->Add("a"); break; case ALLEGRO_KEY_B: letters[B] = true; if (state == PLAYING && Task->GetStatus()) Task->Add("b"); break; case ALLEGRO_KEY_C: letters[C] = true; if (state == PLAYING && Task->GetStatus()) Task->Add("c"); break; case ALLEGRO_KEY_D: letters[D] = true; if (state == PLAYING && Task->GetStatus()) Task->Add("d"); break; case ALLEGRO_KEY_E: letters[E] = true; if (state == PLAYING && Task->GetStatus()) Task->Add("e"); break; case ALLEGRO_KEY_F: letters[F] = true; if (state == PLAYING && Task->GetStatus()) Task->Add("f"); break; case ALLEGRO_KEY_G: letters[G] = true; if (state == PLAYING && Task->GetStatus()) Task->Add("g"); break; case ALLEGRO_KEY_H: letters[H] = true; if (state == PLAYING && Task->GetStatus()) Task->Add("h"); break; case ALLEGRO_KEY_I: letters[I] = true; if (state == PLAYING && Task->GetStatus()) Task->Add("i"); break; case ALLEGRO_KEY_J: letters[J] = true; if (state == PLAYING && Task->GetStatus()) Task->Add("j"); break; case ALLEGRO_KEY_K: letters[K] = true; if (state == PLAYING && Task->GetStatus()) Task->Add("k"); break; case ALLEGRO_KEY_L: letters[L] = true; if (state == PLAYING && Task->GetStatus()) Task->Add("l"); break; case ALLEGRO_KEY_M: letters[M] = true; if (state == PLAYING && Task->GetStatus()) Task->Add("m"); break; case ALLEGRO_KEY_N: letters[N] = true; if (state == PLAYING && Task->GetStatus()) Task->Add("n"); break; case ALLEGRO_KEY_O: letters[O] = true; if (state == PLAYING && Task->GetStatus()) Task->Add("o"); break; case ALLEGRO_KEY_P: letters[P] = true; if (state == PLAYING && Task->GetStatus()) Task->Add("p"); break; case ALLEGRO_KEY_Q: letters[Q] = true; if (state == PLAYING && Task->GetStatus()) Task->Add("q"); break; case ALLEGRO_KEY_R: letters[R] = true; if (state == PLAYING && Task->GetStatus()) Task->Add("r"); break; case ALLEGRO_KEY_S: letters[S] = true; if (state == PLAYING && Task->GetStatus()) Task->Add("s"); break; case ALLEGRO_KEY_T: letters[T] = true; if (state == PLAYING && Task->GetStatus()) Task->Add("t"); break; case ALLEGRO_KEY_U: letters[U] = true; if (state == PLAYING && Task->GetStatus()) Task->Add("u"); break; case ALLEGRO_KEY_V: letters[V] = true; if (state == PLAYING && Task->GetStatus()) Task->Add("v"); break; case ALLEGRO_KEY_W: letters[W] = true; if (state == PLAYING && Task->GetStatus()) Task->Add("w"); break; case ALLEGRO_KEY_X: letters[X] = true; if (state == PLAYING && Task->GetStatus()) Task->Add("x"); break; case ALLEGRO_KEY_Y: letters[Y] = true; if (state == PLAYING && Task->GetStatus()) Task->Add("y"); break; case ALLEGRO_KEY_Z: letters[Z] = true; if (state == PLAYING && Task->GetStatus()) Task->Add("z"); break; } } else if (ev.type == ALLEGRO_EVENT_KEY_UP) { switch (ev.keyboard.keycode) { case ALLEGRO_KEY_ESCAPE: done = true; break; case ALLEGRO_KEY_LEFT: keys[LEFT] = false; break; case ALLEGRO_KEY_RIGHT: keys[RIGHT] = false; break; case ALLEGRO_KEY_UP: keys[UP] = false; break; case ALLEGRO_KEY_DOWN: keys[DOWN] = false; break; case ALLEGRO_KEY_ENTER: keys[ENTER] = false; break; case ALLEGRO_KEY_TAB: keys[TAB] = false; break; case ALLEGRO_KEY_BACKSPACE: keys[BSPC] = false; break; case ALLEGRO_KEY_COMMA: keys[COM] = false; break; case ALLEGRO_KEY_0: numb[N0] = false; break; case ALLEGRO_KEY_1: numb[N1] = false; break; case ALLEGRO_KEY_2: numb[N2] = false; break; case ALLEGRO_KEY_3: numb[N3] = false; break; case ALLEGRO_KEY_4: numb[N4] = false; break; case ALLEGRO_KEY_5: numb[N5] = false; break; case ALLEGRO_KEY_6: numb[N6] = false; break; case ALLEGRO_KEY_7: numb[N7] = false; break; case ALLEGRO_KEY_8: numb[N8] = false; break; case ALLEGRO_KEY_9: numb[N9] = false; break; case ALLEGRO_KEY_A: letters[A] = false; break; case ALLEGRO_KEY_B: letters[B] = false; break; case ALLEGRO_KEY_C: letters[C] = false; break; case ALLEGRO_KEY_D: letters[D] = false; break; case ALLEGRO_KEY_E: letters[E] = false; break; case ALLEGRO_KEY_F: letters[F] = false; break; case ALLEGRO_KEY_G: letters[G] = false; break; case ALLEGRO_KEY_H: letters[H] = false; break; case ALLEGRO_KEY_I: letters[I] = false; break; case ALLEGRO_KEY_J: letters[J] = false; break; case ALLEGRO_KEY_K: letters[K] = false; break; case ALLEGRO_KEY_L: letters[L] = false; break; case ALLEGRO_KEY_M: letters[M] = false; break; case ALLEGRO_KEY_N: letters[N] = false; break; case ALLEGRO_KEY_O: letters[O] = false; break; case ALLEGRO_KEY_P: letters[P] = false; break; case ALLEGRO_KEY_Q: letters[Q] = false; break; case ALLEGRO_KEY_R: letters[R] = false; break; case ALLEGRO_KEY_S: letters[S] = false; break; case ALLEGRO_KEY_T: letters[T] = false; break; case ALLEGRO_KEY_U: letters[U] = false; break; case ALLEGRO_KEY_V: letters[V] = false; break; case ALLEGRO_KEY_W: letters[W] = false; break; case ALLEGRO_KEY_X: letters[X] = false; break; case ALLEGRO_KEY_Y: letters[Y] = false; break; case ALLEGRO_KEY_Z: letters[Z] = false; break; } } else if (ev.type == ALLEGRO_EVENT_TIMER) { render = true; frames++; if (al_current_time() - gameTime >= 1) { gameTime = al_current_time(); gameFPS = frames; frames = 0; } if (state == PLAYING) { if (keys[UP]) { if (Map->GetY() + Map->frameHeight > disp_data.height) { for (iter = objects.begin(); iter != objects.end(); ++iter) { (*iter)->SetY((*iter)->GetY() - 10); } tractor->SetDistY((tractor->GetDistY() - 10)); } } else if (keys[DOWN]) { if (Map->GetY() < 0) { for (iter = objects.begin(); iter != objects.end(); ++iter) { (*iter)->SetY((*iter)->GetY() + 10); } tractor->SetDistY(tractor->GetDistY() + 10); } } if (keys[LEFT]) { if (Map->GetWidth() > (disp_data.width - al_get_bitmap_width(panel))) { for (iter = objects.begin(); iter != objects.end(); ++iter) { (*iter)->SetX((*iter)->GetX() - 10); } tractor->SetDistX(tractor->GetDistX() - 10); } } else if (keys[RIGHT]) { if (Map->GetX() < 0) { for (iter = objects.begin(); iter != objects.end(); ++iter) { (*iter)->SetX((*iter)->GetX() + 10); } tractor->SetDistX(tractor->GetDistX() + 10); } } for (iter = objects.begin(); iter != objects.end(); ++iter) (*iter)->Update(); if (tractor->GetStatus()) tractor->Move(); field1->Change_Field(); field1->Grow_Field(); field2->Change_Field(); field2->Grow_Field(); field3->Change_Field(); field3->Grow_Field(); field4->Change_Field(); field4->Grow_Field(); field1->Action_On_Field(tractor); field2->Action_On_Field(tractor); field3->Action_On_Field(tractor); field4->Action_On_Field(tractor); if (!tractor->Get_Iminwork()){ Xml->ZKolejki(field1, field2, field3, field4, tractor); if (Xml->wyslij() != ""){ TextBox *txtxml = new TextBox(); txtxml->SetText(Xml->wyslij()); history.push_back(txtxml); for (iter2 = history.begin(); iter2 != history.end(); iter2++) { if ((*iter2)->GetY() < 300) { delete (*iter2); iter2 = history.erase(iter2); } (*iter2)->UpdateY(); } } } if (evTimer < 60) { evTimer += 0.1; } else { if (tractor->GetPodpowiedz() == 0) { Xml->podpowiedz(field1, field2, field3, field4, tractor); evTimer = 0; TextBox *txtxml = new TextBox(); txtxml->SetText(Xml->wyslij()); history.push_back(txtxml); for (iter2 = history.begin(); iter2 != history.end(); iter2++) { if ((*iter2)->GetY() < 300) { delete (*iter2); iter2 = history.erase(iter2); } (*iter2)->UpdateY(); } } } } if (tractor->GetMoney() <= 0) ChangeState(state, LOST); } for (iter = objects.begin(); iter != objects.end();) { if (!(*iter)->GetAlive()) { delete (*iter); iter = objects.erase(iter); } else iter++; } if (render && al_is_event_queue_empty(event_queue)) { render = false; if (state == TITLE) { titleScreen->Render(); } else if (state == PLAYING) { for (iter = objects.begin(); iter != objects.end(); ++iter) (*iter)->Render(); al_draw_bitmap(panel, WIDTH - al_get_bitmap_width(panel), 0, 0); al_draw_textf(font, al_map_rgb(255, 255, 255), Task->GetX(), Task->GetY(), 0, Task->ShowText()); for (iter2 = history.begin(); iter2 != history.end(); iter2++) { al_draw_textf(font, al_map_rgb(255, 255, 255), (*iter2)->GetX(), (*iter2)->GetY(), 0, (*iter2)->ShowText()); } if (tractor->GetHealth() < 20) al_draw_textf(score, RED, WIDTH - 430, 15, 0, "%i", tractor->GetHealth()); else al_draw_textf(score, BLACK, WIDTH - 430, 15, 0, "%i", tractor->GetHealth()); if (tractor->GetFuel() < 20) al_draw_textf(score, RED, WIDTH - 260, 15, 0, "%i", tractor->GetFuel()); else al_draw_textf(score, BLACK, WIDTH - 260, 15, 0, "%i", tractor->GetFuel()); if (tractor->GetMoney() < 200) al_draw_textf(score, RED, WIDTH - 400, 100, 0, "%i", tractor->GetMoney()); else al_draw_textf(score, BLACK, WIDTH - 400, 100, 0, "%i", tractor->GetMoney()); al_draw_textf(score, BLACK, WIDTH - 70, 15, 0, "%i", tractor->GetWater()); for (int j = 0; j < 5; j++) { al_draw_textf(font, BLACK, WIDTH - 170, 85 + j * 20, 0, "%i", tractor->GetSupply(0, j)); } for (int j = 0; j < 5; j++) { al_draw_textf(font, BLACK, WIDTH - 150, 85 + j * 20, 0, "%i", tractor->GetSupply(1, j)); } al_draw_textf(font, al_map_rgb(255, 0, 255), 5, 5, 0, "FPS: %i", WIDTH - al_get_bitmap_width(panel) /*gameFPS*/); } else if (state == LOST) lostScreen->Render(); al_flip_display(); al_clear_to_color(al_map_rgb(0, 0, 0)); } } for (iter = objects.begin(); iter != objects.end();) { (*iter)->Destroy(); delete (*iter); iter = objects.erase(iter); } for (iter2 = history.begin(); iter2 != history.end();) { (*iter2)->Destroy(); delete (*iter2); iter2 = history.erase(iter2); } //tractor->Destroy(); Task->Destroy(); titleScreen->Destroy(); lostScreen->Destroy(); delete titleScreen; delete lostScreen; al_destroy_sample(cash); al_destroy_sample_instance(songInstance); al_destroy_sample_instance(songInstance2); al_destroy_sample_instance(songInstance3); al_destroy_font(score); al_destroy_font(font); al_destroy_timer(timer); al_destroy_event_queue(event_queue); al_destroy_display(display); return 0; }