void ScriptInput::onCharInput(const TextInputEvent& ev) { if (PlayInEditorManager::instance().getState() != PlayInEditorState::Playing) return; MonoUtil::invokeThunk(OnCharInputThunk, ev.textChar, ev.isUsed()); }
void ScriptEditorInput::onCharInput(const TextInputEvent& ev) { MonoUtil::invokeThunk(OnCharInputThunk, ev.textChar, ev.isUsed()); }